Posts Tagged ‘Beazley Entertainment’

Shooting up the score

220px-Elemental_Master_1990_CoverCongratulations to Ryan Sullivan for setting a points high score variation record on Elemental Master on the Sega Genesis with a score of 118,940.

Elemental Master is a top down shooter video game developed by Tecno Soft. It was released in 1990 in Japan and in 1993 in North America by Renovation Products

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

Black Desert is amazing – Part 2

black-desert-onlineIn this issue: Immersion! Crafting! Amity!

Last time I covered the basics of BDO and why it was amazing. Today I’ll cover some more aspects in a little more depth to show more reasons why I love this game. I should also say that I still don’t know everything, there’s a lot I havnt experienced yet.


BDO has a conversation system that allows you to improve your standing with individual npcs. Why would you want to do this?

By conversing and increasing your amity, you unlock different things: new lore, items for sale or quests.
Conversations can take place when you have enough information or topics to talk to the person. For example, they may be interested in the other people in the town, so in order to hold the conversation, you need to meet everyone else in the town, or they might be interested in lore, so you need to know all the pieces of lore (such as to do with wealth as a topic) to talk to them.

When you have all the information you need, you can start a Conversation. Each piece of knowledge you gathered works as a card. You then have to place cards strategically in order to meet a certain requirement. For example, you may get the objective “gain more than 33 favor” and so you would play cards that have a good chance of gaining that number. Each card also has an interest rating and interest value. If the card fails to gain interest, you gain no amity or favor from the card.

This adds to immersion as you can pass through an area multiple times and still not discover everything. Like many things, amity is shared across all characters on an account on that server.

black-desert-online-1Crafting and gathering

The crafting system is complex and deep. There are many different resources and ways to craft. The player can do some basic crafting- cooking, drying, alchemy, mixing, grinding or heating anywhere. To do something more complex, a workstation is required and can be played in a house being used as a residence.

Crafting stations allow the player to experiment, mixing different ingredients to create items. Cooking and alchemy provide various buff items; cooking also produces additional items that can be sold or traded to npcs for other ingredients or resources.

Players can gather resources themselves in multiple ways. By equipping a tool, a player can gather resources in the environment, such as by butchering or skinning animals.

Players can also manage and grow crops by renting some fencing to create a farm plot. The farm must be cared for in order to grow crops, many of which can not be gathered by npcs.

Npc workers can be used to gather resources from nodes, but require lodging in houses and for there to be storage space in town to deposit the resources they gather. If a house is set to a workshop or refinery, workers can create the items in that workshop, such as armor, weapons, furniture and even costumes.

Nodes must be connected to the workshops/storage and to the worker’s location in order to use these buildings. Different buildings have different options, which can can be upgraded to different levels, so you want to plan where you want to build, although you can sell anything that uses contribution points to get them back.

black-desert-online-2Workers use energy while working that can be refilled with beer, which you can get from some quests, buy it or make it with cooking. Workers level up, gain abilities and can be promoted.

Pets and mounts also have energy meters that can be refilled with food from cooking, using some ingredients that are farmed, others that are gathered.

There’s also a bunch of minigames for various resources. Fishing involves several minigames to catch a fish (or can be done without, but it takes much longer.) Cow milking and horse taming both involve mini games  and there is another one for gathering black stone dust.

Blackstone is a resource used in upgrading weapons and armor, or in other crafting recipes.

Equipment does not have levels and can be upgraded to increase effectiveness. Armor and weapons are upgraded with blackstones, other equipment using other pieces of the same type.

It’s a lot to learn, and I’ve barely scratched the surface myself.

High Score on Last Battle

Last_BattleCongratulations to Ryan Sullivan who achieved a high score on the Sega title Last Battle. He achieved 198,400 points in his attempt.

Last Battle is a side-scrolling martial arts beat ’em up released for the Sega Mega Drive in 1989 by Sega.

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

International Video Game Hall of Fame is back in business

ivghof-2016-processAfter a five year hiatus, the International Video Game Hall of Fame announced in December 2015 the class of 2015 they would be inducting. The class, consisting of 10 individuals and one game, was quite interesting and included a number of individuals people felt should have been inducted in 2010. However, with an impressive class of 30 inductees in 2010, we all know it’s impossible to induct everyone who is deserving to be inducted each year.

The class of 2015 includes:


  • Tim Balderramos, author of “The Perfect Game: Confessions of a Pac-Man Junkie,” holds the Pac-Man World Title, several other world records and is one of the top five Pac-Man players in the world. He retired from competitive gaming June 19, 2008.
  • Eric Ginner worked on a number of classic games for the Lynx. He also holds a handful of world records on different games
  • Steve Harris holds world records in Bega’s Battle, Red Alert and Wacko. He was the founding editor of Electronic Gaming Monthly Magazine.
  • Josh Jones is a notable gamer who was a consummate fundraiser for various causes who passed away unexpectedly this year
  • Tim McVey, subject of the Man vs. Snake documentary on Nibbler, was the first gamer to achieve a billion points on Nibbler and holder of several Nibbler world records
  • Thor Aackerland was the winner of the Nintendo World Championships in 1990. He holds two world records on Tetris.
  • Kat “Mystik” Gunn is a professional gamer and cosplayer who is known for winning the second season of WCG Ultimate Gamer on the SyFy Channel. She has been named the highest earning female gamer in the upcoming Guinness World Records Book Gamer’s Edition.


Defender – Defender was one of the most important titles of the Golden Age, selling over 55,000 units and becoming one of Williams Electronics best selling game and highest grossing arcade game. Game development was led by Eugene Jarvis and was his first video game project.

Game Designer

Eugene Jarvis is a well known game designer and programmer who produced games for Atari, Williams Electronics and Midway Games. He co-founded Vid Kidz and currently runs his own development studio, Raw Thrills Inc. Jarvis was named the first Game Designer in Residence by DePaul University’s Game Development program in 2008.

Industry Leader

Gary Stern, CEO and founder of Stern Pinball, Inc., has grown up with the gaming industry. Stern Electronics was created by his father in 1977 and they created games Stampede and Rawhide. Stern Electronics created both video arcade and pinball machines. Their most popular game, Bezerk, was created in 1980. Stern worked at Stern Electronics before moving on to Data East/Sega before creating Stern Pinball, INc., in 1994. Stern has been a leader in the gaming industry through its ups and downs and his company continues to appeal to gamers worldwide.

Walter Day Lifetime Achievement Award

David Bishop, Executive Vice President of NAMCO, has been involved in the video game industry since 1981 when he joined Barrel of Fun, Inc. as Vice President Technical Services. He moved on to Atari Operations Inc., as Director Operations in 1987. In 1990 he joined NAMCO’s team and has served in a variety of positions in his tenure there. David has been an industry leader, helping to advance NAMCO and gaming with his skills. His most recent project, Level 257, is a prototype arcade featuring a unique dining, entertainment and social experience inspired by PAC-Man.

They then announced in February that they were seeking nominations from the public for the Class of 2016, breaking down the gamers and games by decaded segments in addition to the other categories they already had and adding a IVGHOF Community Action award.

Recently they announced that submissions would be accepted until March 31.

Take a look at their nomination rules here and then submit your names here.

Disclaimer: I am the secretary for the International Video Game Hall of Fame and was involved with their first induction ceremonies, helping to plan the event and handled media.

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

Game Review: Tom Clancy’s The Division

the-divisionA devastating pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. The Division, a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, The Division agents are trained to operate independently of command, as all else fails. Fighting to prevent the fall of society, the agents will find themselves caught up in an epic conspiracy, forced to combat not only the effects of a manmade virus, but also the rising threat of those behind it. When everything collapses, your mission begins.

The Division, Ubisoft’s latest release for PS4, XBoxOne and PC, is an MMO-style RPG 3rd person shooter set during winter in New York City.  As a Division Agent, you are tasked with bringing law and order to the chaotic streets while investigating the cause and eventual cure for “The Green Poison or The Dollar Flu”; a mutated form of Smallpox.

As soon as I logged in, I was greeted with the stunning visuals of NYC streets and started feeling immersed right away.  From the ambient noises and dynamic lighting as well as a day/night cycle that can actually affect combat, I was in deep.  A gripping storyline and easy to use controls kept me logged in for over 7 hours the first night and over 10 hours the next day.  As I kept playing through single player missions, the game eventually forced me to join up the-division-2with others to complete a larger mission.  Having been here before in other games and knowing that pick-up groups in games can be a lesson in aggravation, I was curious to see how my team would shape up.  Once the team was formed, I was surprised to hear all three of my team mates had microphones and were ready to work together.  Fourty five minutes later we were a well oiled unit, setting up crossfire, ambushes and proper flanks.  I was in heaven.  I quickly added these fellows to my friends list and with a team behind me, we were unstoppable.  

Once outside of safehouses, the world is set for a single player with all other players in their own instanced version of the world unless you are actively grouped with others, then you can roam the city as a group making grinding the missions fun and engaging.  Then we came across The Dark Zone.

The Dark Zone is a quarantined area of NYC where enemies are exceedingly difficult without a team and other agents can go “rogue” and assault you (basically PVP) and take your hard earned belongings.  The gear drops are much better but the dangers are greater.  I still hesitate to venture too deep into the DZ.

the-division-3Game controls for the PS4 were set up in a mostly classic configuration that makes for smooth combat sequences and instinctual gameplay.  I did, however, have to discover a few controller moves on my own, the control tutorial was a little lacking in some details.  The crafting system could also use some more instruction, but any dedicated player can go to YouTube and watch a few folks explain the details.  And then there’s my headshot dilemma; in most shooters, quite a few fights can be ended with a single well-aimed headshot but in The Division, even low level enemies can take four to five shots straight to the top and still keep coming.  I heard someone refer to the enemies in The Division as bullet sponges.  Few complaints aside, Ubisoft has three expansions planned so far and I cannot wait to see what upgrades and changes they bring.  

So this game.  This GAME!  Action packed co-op third person shooter MMO style?  Yes please.  I’m off to play more.


Copyright 2012 Beazley Entertainment
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