Posts Tagged ‘Hello Hero Game’

Top Grossing Free-to-Play RPG “Hello Hero” from Fincon Slated for U.S. Release on iOS, Android and Facebook

hello-hero-logoFincon, a South Korean developer and global publisher of mobile games, announced today at PAX Prime that its top-grossing mobile game, Hello Hero (www.helloherogame.com), a classic, turn-based online roleplaying experience, will be free to download and play from the App Store and Google Play, and on Facebook, in the United States this fall.
In Hello Hero, players will journey with a team of five heroes across the Planet of Armon, battling against evil forces with sharp swords and powerful magic while gaining experience. As players build up their roster of Heroes, from guitar-playing cactus to a seductive succubus or a spear-wielding shark, they will be able to change up their gameplay style while accumulating massive wealth, which can be used to acquire more heroes or build up combat statistics.
Hello Hero features more than 200 unique characters that can be used to take on about 90 mission stages, Boss Raids and Player vs. Player arenas spread across a variety of environments including forests, oceans and dungeons. Every three days, players will be able to participate online together against a World Boss, combining their teams’ strengths and abilities to win epic battles.
“As our first mobile launch in the United States, we wanted to deliver the fun and excitement of an online RPG to mobile gamers, new and experienced alike. Whether you have five minutes while waiting in line or an hour on the bus, Hello Hero is a fantastic offering to mid-core gamers who enjoy social RPGs,” said Yoo Choung-Gil, CEO of Fincon.
Game Modes include:
  • Mission: Take on about 90 stages across seven continents fighting a variety of enemies and bosses.
  • PvP: Combat with a friend in real time without consuming energy or stamina, and helps to increase skills and experience. Players easily invite a friend through identifying a nickname of a friend in game.
  • Arena Battle: Pit your team of five against others in the world of Hello Hero and see where you stack up worldwide.
  • Dungeon: Battle against a variety of enemies by completing stages that increase in difficulty. Rewards are greater and are focused on upgrading your characters
  • Boss Raid: Join heroes from around the world as you attack and collectively defeat a World Boss. The enemy changes from raid to raid and rewards are based on the level of damage inflicted.
Launched first in South Korea, Hello Hero has been downloaded more than one million times, ranked first on the App Store and third on Google Play in the “Top Grossing” category. Hello Hero recently launched in Japan as the first step of the global launch.
Hello Hero released its first trailer today (http://youtu.be/AJfPJ-J222w). Fans interested in the launch can follow Fincon’s Facebook page here: Facebook.com/HelloHeroGame.
About Fincon
Founded in July 2012 by Yoo Choung-Gil, known for his vast MMORPG industry, Fincon was created by veteran MMORPG developers to provide its employees with a fun, creative environment focused on crafting the best games. Its first title, Hello Hero, was an immediate success after its local launch in South Korea, being widely considered to have realized the fun of an MMORPG on a mobile platform. Since its initial launch, Hello Hero has been downloaded more than one million times and was a Top Grossing game in the App Store (#1) and Google Play (#3).
About Hello Hero
Hello Hero (www.helloherogame.com) is a mid-core social RPG for the iOS, Android and Facebook platforms and features over 200 unique characters for players to collect and use in the battle against the forces of Keronic, the raiders to the peaceful planet, Armon.. Hello Hero features a classic, turn-based combat style with players building the best team of 5 heroes to take on about 90 mission stages, Boss Raids, Arena Battles, Dungeons, Time Attack and PVP. The game is developed and published by Fincon , a South Korean mobile game developer with previous work in the MMORPG space.

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