Posts Tagged ‘Kickstarter’

An Interview with the Nintendo Quest Crew – Jay Bartlett

Jay-NES-ClubJune 2013 was the first time we saw the brand spanking new Kickstarter for The NES Club: One Man • 30 Days • Over 700 Games To FIND! The Kickstarter sought to raise a minimum of $15,000 to cover the production costs of a documentary that would showcase Jay buying the games with his own money. The project funded with a total of $16,814.

A little more than 18 months later, the duo launched their second Kickstarter, with the documentary being called Nintendo Quest and providing an opportunity for people to purchase copies of the documentary with the Kickstarter. The Kickstarter had a low goal of $1,000 and raised a total of $40,286 hitting 4 stretch goals. Even though the funding is complete, Jay agreed to answer some questions for us

Grace: First question, and sorry if this has been asked somewhere before or I missed it somewhere, why the name change from The NES Club to Nintendo Quest?

Jay: Going forward our brand will most likely be under The NES Club, but the film title was changed to have a more universal appeal. Not everyone in the world knows what NES stands for, but everyone knows the word Nintendo.

Grace: Without spoiling anything, what is your fondest moment behind the scenes in the creation of the documentary?

Jay: Fondest moment behind the scenes, hmmm. There were so many, getting to hang out with people that I’ve looked up to my whole life was probably the highlight. Meeting and hanging out with Todd Rogers, Ben Gold was really a dream come true for me in itself.

nintendo-questGrace: Without spoiling anything, what was the biggest challenge in the creation of this documentary?

Jay: The biggest challenge and my biggest obstacle was time. When the 30 days started there was no pause button. Even when I was working and sleeping that all counted, so managing time was a huge factor for me.

Grace: If you could have done one thing differently, what would that one thing be and why?

Jay: I wouldn’t have changed a thing. I would do it exactly as I did. The decisions I made in the film were all mine to make, and made for a reason. you will have to wait and see what they are lol.

Grace: The past year has seen a resurgence of interest in the original NES, including but not limited to the value of NES games and systems going up. As a collector, what would you contribute this increase in value to?

Jay: In gaming there has and always will be trends in collecting. Before a console generation is coming to an end for the most part nobody wants anything to do with it or the games, you can get them dirt cheap. Then about 5-10 years later everyone wants those games again and they become collectable. PS2, Xbox, and Gamecube games now for instance are really hot. As for the increased value say for a game such as Stadium Events on NES or Flinstones Surprise at Dinosaur Peak, that fact remains that as time goes on less and less of these games are around. They either get tossed out, destroyed by the company that made them, or just plain lost. Stadium Events has less than 200 copies known to exist in the world, that number will only go down as time goes on and as it does its value will grow. The Flinstones game was a Blockbuster Video rental, you couldn’t even buy the game in stores so that makes it rare for different reasons.

Grace: Do you remember the first time you played an NES? Was it at home or at a department store? What game do you play? Tell us your memories of your first time on an NES.

Jay: The First time I played the NES was at my friend Darren’s house in 1987, I was in Seventh Grade. He was the first person I knew that had a Nintendo Entertainment System, and Super Mario Bros. I remember it was a big sleep over and we stayed up all night, and I mean all night playing Mario at just marvelling at the strides home gaming had come. The controller was so different from the Atari 2600 and Coleco Vision, the games had much better grafics and Mario was the first Video Game I ever played that actually had an ending to it. Not too many games are perfect in my books but Super Mario Bros. is one of them, a masterpiece.

nes-kung-fuGrace: Besides the games that came with the NES, what was the first game you got for the NES?

Jay: When I got my NES the first game purchased was black box Kung Fu, which I still love. It was almost a perfect port of the arcade version which again blew us away.

Grace: What is your favorite NES game? Why?

Jay: My favourite NES game of all time is Zelda II the Adventure of Link for many different reasons. One it was a game I didn’t understand or appreciate until I was much older. Two the combat and leveling up system are so good, I’m addicted to it. And to this day its the only Zelda game with an Exp system and you can choose how you the player wants to level Link. And third and most important is the challenge, this game is hard as hell and I remember as a kid being literally afraid of the game because it was so hard. After facing a lot of my fears during the filming of Nintendo Quest I added another one to the list and finished Zelda II three times in one week for start to finish!

nesGrace: What is your fondest memory revolving around the NES – not related to the documentary itself?

Jay: My fondest memory of the NES was that whole time in gaming. I loved how it was Sega Vs. Nintendo Vs. NEC with their Turbo Grafx-16. It was a very special time for me, all my friends had either NES, or Genesis and I remember not ever wanting to choose a side. I loved all video games plain and simple so from the age of fourteen on (when I got my first job) all my pay cheques went into video games for all different systems. I was the kid who had all of them and thats not bragging by any means, it just means I loved all games and it didn’t matter for what system they were for.

Grace: Looking to the future, do you see yourself doing something similar for another gaming system? If so, and you can disclose it, which system and why?

Jay: The future for Rob, Myself and the NES Club brand is very bright. Having just successfully funded our second kickstarter which includes the production of the blueray, DVD, and our very own NES game we are developing for the NES its clear just how amazing and supportive the Retro Gaming community is. There are many different projects that we have in the works and for now thats all I can say. Would I like to do a film sequel to Nintendo Quest? Absolutely.

Grace: Tell us more about the game that will be developed to go with the movie? How are you creating it, etc.

Jay: Our pal Joe Granato and his team will be developing the game as soon as he is done with his game and film titled the New 8-bit Heroes. It will be an original game based off of the film with a ton of fantasy elements thrown in set in present day. We want it to be an RPG very much in the same vein as Final Fantasy for the NES. Rob and I have three huge brainstorming sessions that you can check out on our bi weekly pocast called Gamercast www.nesclub.podomatic.com. More on the game as the months go by but needless to say we are thrilled to now be called game developers!

866730_thank_youGrace: Anyone you want to thank?

Jay: Lastly I’d like to thank my friends and family for the constant support through creating this. The gaming community, all of you. Its such a wonderful community to be apart of and I’ve never experienced such support and friendship. Nintendo for being still to this day the best video gaming company on the planet. And finally all the fans, who believe in what we are doing, trust me when I say…this is only the beginning!

Many thanks to Jay for taking time out of his busy day for this interview.

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

An Interview with the Nintendo Quest Crew – Rob McCallum

nintendo-questJune 2013 was the first time we saw the brand spanking new Kickstarter for The NES Club: One Man • 30 Days • Over 700 Games To FIND!  The Kickstarter sought to raise a minimum of $15,000 to cover the production costs of a documentary that would showcase Jay buying the games with his own money.  The project funded with a total of $16,814.

A little more than 18 months later, the duo launched their second Kickstarter, with the documentary being called Nintendo Quest and providing an opportunity for people to purchase copies of the documentary with the Kickstarter.  The Kickstarter had a low goal of $1,000 and has already raised $35,000 hitting 4 stretch goals.  With a little less than a half a day to go, we stopped to ask the guys a few questions.

The first to answer was Rob McCallum, director, of Nintendo Quest.

Grace:  First question, and sorry if this has been asked somewhere before or I missed it somewhere, why the name change from The NES Club to Nintendo Quest?

Rob: This is a really simple one, actually. First, the world, as a whole, isn’t familiar with the “NES” acronym. It’s very niche and privileged, which goes against so much of what the film is about;  showing the world that this is a massive, growing, and open community. Also, we were legally allowed to use Nintendo in the title thanks to the work of our lawyers. Nintendo is a term, brand, and entity that is widely recognized worldwide. So while there may be some kind of confusion on what kind of Nintendo Quest takes place, we know the trailers, synopses, and marketing will inform our audience rather quickly – and it gave us a cool chance to make a new, kick-ass, awesome poster! Nothing jumps off the page like “Nintendo” in bright yellow font. We know all gamers will recognize it and at least have some passing interest.

Grace:  Without spoiling anything, what is your fondest moment behind the scenes in the creation of the documentary?

Rob:  Honestly, and this sounds simple, but playing and hunting for games for 30 straight days with my best friend while making a film. My two passions combined for such an intense period! When you get the chance to live, breathe, eat, sleep your favorite things in life, it will always be special.

Jay-NES-ClubGrace:  Without spoiling anything, what was the biggest challenge in the creation of this documentary? 

Rob:  Being satisfied with the end product and making sure the film reflects Jay’s journey and story, and does justice to the community, both from inside and from others “on the outside” viewing it. It’s a very difficult thing to do well and still make the film fun and entertaining – but we nailed it, in every way.

Grace:  If you could have done one thing differently, what would that one thing be and why?

Rob:  Announced a trilogy! That actually sounds like a nightmare! Like any project, there’s never enough time, or resources. I think the number one thing that would’ve been an easy upgrade would be a bigger van to drive around while filming. Like a ten person panel van, or some sort of NES Mystery Machine with branded decals. That would’ve been awesome. We were packed in a volkswagon mini van really tight and it wasn’t the most comfy experience at times!

Grace:  The past year has seen a resurgence of interest in the original NES, including but not limited to the value of NES games and systems going up. As a collector, what would you contribute this increase in value to?

Rob:  There are a number of factors that increases value, and I think it’s always in flux too. I think the more attention the media gives to brands and eras can influence cost – which worries me a bit about Nintendo Quest, because the last thing we want is to make it harder for folks to collect the NES stuff. I think gamers are also discovering the roots of gaming nowadays and with so many titles now being digital, they can go back and discover that games existed on tangible objects. There might be some kitsch factor there for new comers, and nostalgia at first for those returning to their own roots but ultimately, when you can hold something in your hand, there is greater value, meaning and importance. That isn’t where the industry might head, and that’s also a discussion point in the film. Collecting games as a whole is still a relatively new thing too; couple that with the American Pickers/Pawn Stars world and you can see why there is a surging interest.

Grace:  Do you remember the first time you played an NES?  Was it at home or at a department store?  What game do you play?  Tell us your memories of your first time on an NES.

Rob:  Christmas morning. Super Mario Bros, with the family, 1986. I’ll never forget sharing that experience with my grandparents, who raised wizards_warriors.cover_.front_me. Mainly because, this was something I was into and they were intrigued enough to try it. I think that relationship is usually reversed with parents and kids, where the kid gets into something that the parent understands or has experience with; it was an important moment.

Grace:  Besides the games that came with the NES, what was the first game you got for the NES?

Rob: I only had Mario and Duck Hunt for the longest time. I think Wizards and Warriors soon followed and became a favorite series of mine –  and yes, I loved Iron Sword, the second in the franchise. I remember getting Ghostbusters and Teenage Mutant Ninja Turtles as well. Both were, and still are, incredibly hard – but I can rock that TMNT dam level like no tomorrow!

Grace:  What is your favorite NES game?  Why? 

Rob: Ducktales and Final Fantasy always compete for that spot. Final Fantasy showed me games could be more than just running left to right or more than trying to get a highscore. There was a new found narrative element that spoke to me in ways that no media had before. Ducktales is just a timeless platformer that is fun and timeless. The secrets, the humor, the treasure – it’s all very fun, ya know? There isn’t enough fun in games nowadays which is why it was important we made Nintendo Quest as fun as possible to show the world that the NES was fun and that Nintendo makes FUN products.

Grace:  What is your fondest memory revolving around the NES – not related to the documentary itself?

Rob:  Well, I’m gonna cheat here. I showed a rough cut of the film to my two nephews who are very military,  sports fan, guy-guys. Ya know? Not necessarily the prototypical or stereotypical gamer, I’d say – whatever that even is nowadays. They watched the film and the first thing they said was, “can we play your NES?” Of course I obliged and watched them play Super Mario Bros for over an hour, non-stop without any help. The reaction to them finding secrets, and learning the mechanics was a really “wow” moment. I was once that player and that game still has that effect on people today. Then I showed them Nintendo’s Ice Hockey and the rest of the weekend was spent playing that in a quasi tournament-on-paper sort of way. It was an old school vibe that felt welcomed and not out of place. Again, a cool special moment with gamers in a shared space. We were connected, not just plugged in, like so many games nowadays want.

Grace:  Looking to the future, do you see yourself doing something similar for another gaming system?  If so, and you can disclose it, which system and why?

Rob:  Never say, “never.” It’s hard to top any library and console or company like Nintendo and the NES, so anything else would feel like a sequel and lesser than the original by definition. That said, we are always talking and developing different ideas that appeal to the gaming culture but it’s important to keep a universal element to it as well.

nesGrace:  With a little more than half a day to go, what would you say to people who are on the fence about donating to get them over the fence and donating?

Rob: Aside from the amazing value of the film, bonus content from the film, the 8-bit soundtrack and now a game, all for only $50+, you will never see a documentary, or film, on video games, or Nintendo that is legitimately as fun and as entertaining asNintendo Quest. You can watch this with your entire family and they will all enjoy it. We hope this film breaks some of the barriers and preconceived notions about gaming and show folks that they can still have fun whether they’re new to gaming, stopped gaming, or curious about the culture. This film is that good and will be a memorable experience.

Grace:  Tell us more about the game that will be developed to go with the movie?  How are you creating it, etc.

the-nes-clubRob:  We’re lucky enough that we’re working with Joe Granato who’s currently developing his own doc on making an NES game called, “The NEW 8-BIT HEROES.” Joe will be guiding us and I’m sure telling us that things aren’t possible or conceivable given hardware restrictions and other resources, but we’re still gonna ask for everything and anything. The game will be an homage to the Final Fantasy-style, turn-based RPGs of the NES era where you play as a character who’s tasked with collecting and rescuing games before “Digi Corp Unlimited” secures them, digitizes them, and destroys the physical remains. You’ll encounter some colorful characters that may or may not be apart of Jay’s adventure on film plus people that have backed us on Kickstarter. YES! You can be in a NINTENDO GAME for all eternity! It will be a fun but hard game because while you’re traveling around the “world” there will be a constantly ticking clock working against you that will force you to choose between game hunting, side quests, finding new party members, and more. If it comes out the way we plan, it should blend the best of the best RPG elements from all eras of gaming without feeling like a heavy overbearing RPG experience. For more info on what Jay and I would like to see, check out our podcast at nesclub.podomatic.com where there are three very fun brainstorming sessions. 

Grace:  Do you have a list of events/locations that will be screening the movie that you can share? 

Rob:

Grace:  Anyone you want to thank? (you are welcomed to thank anyone/everyone however you want to do it).

866730_thank_youRob: It’s really simple, Jay and I would like to thank anyone, everywhere, that has anything to do with this film. From everyone that “liked” a post on social media, told a friend in passing, supported the campaigns, to those that appear in the film, the crew that made it possible, and all the amazing folks in the media that deemed this film, story, and our community worthy of time, and printing. This film might be a labor of me and Jay, but it’s success is because the community chose to embrace and no words will ever adequately justify our appreciation for this opportunity and future opportunities. 

Many thanks to Rob for taking time out of his busy day for this interview.  If you want to own a copy of Nintendo Quest, you can find the Kickstarter here.

Game on!

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

Plantronics Gaming Giving Away Early Access to Shroud of the Avatar

splashScreenA little over a year ago, Richard Garriott, with Portalarium, launched a Kickstarter for the spiritual successor to Ultima and Ultima Online, called Shroud of the Avatar.  The project was funded and continues to gather funding and followers through their website.  With more than $4.25 million raised thus far for the game, it’s not a surprise that Portalarium has teamed up with a number of companies, including Plantronics Gaming, to spread the word about their game.

Richard Garriott, Starr Long and other members of the Portalarium team were at E3 to talk about Shroud of the Avatar – we will have a video interview later.  But post E3, Plantronics announced a give away for Early Access to Shroud of the Avatar.

If you aren’t a backer and are interested in learning more about the game, try your hand at a chance to win one of 1,000 early access keys.

http://woobox.com/hbfmyt

The first 1,000 people to sign up get a key.  Best of luck!  Look forward to our interview later this week.

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

Evolution – Board Game Review

Evolution1Let’s face it, totally destroying your friends, at least in a nice safe environment is a big part of what makes board games so much fun. Evolution is a new game where the players are pitted against each other and nature to see who can create the most successful species and survive. Since extinction is in store for the losers, there is certainly ample motivation to adapt and overcome all obstacles. And who hasn’t thought of their friends as obstacles every once in a while.

Game play is straightforward and participants quickly become familiar with the components of a turn. The goal is to have the most points once the game is complete. You gain points by feeding your species, increasing their population and evolving them to become more effective at gaining points. You also gain points for yourself and reduce them for others by having your carnivorous species attack and eat your opponents’ species. The Morticia Addams quote “We gladly feast on those who would subdue us” immediately came to mind, and of course any battle should include copious amounts of growling and chomping sounds.

For game setup, each player gets one Species Board with a marker on the “1” space of the Size and Population tracks and a bag for food. Place the food (plant and meet) aside to create the food bank, shuffle the card deck and give someone the Active Player marker.

Game play is easy to understand but difficult to master:

  • Deal three cards (plus 1 for each species controlled) to each player
  • Select food. Each player places one card face down and the number on the card represents the amount of food for the round.
  • Play Cards

o   Play a trait on a species (max of three with no duplicates)

o   Discard to create a new species or increase the population or size of a species

  • Feed the species

o   Reveal cards and place that much plant food in the food supply

o   In turn order, players may choose to eat from the food supply or attack another species

o   End of Feeding

  • Reduce each species population to the amount of food it has.
  • Place food into bags
  • Pass active player marker to the left
  • End of game

o   If the deck runs out of cards, shuffle the discard pile for the last round of the game. If this happens during feeding or End of Round, play one more round

o   Get a score of one point per food, trait and population.

o   The highest score wins.

Evolution2What I found was that about ¼ of the way through the first game, folks really got the hang of how to play. After that, everyone started experimenting with which strategy they thought would insure success. After the first game, everyone who didn’t win wanted to play again because they were convinced they could defeat their opponents if they had one more chance.

An additional aspect of the game I liked was the artwork. Although my copy was a pre-production demo version, the artwork was cool and the cards really conveyed the trait which was represented. I am sure the finished product will be even better. Another part of the game that drew everyone in was the constant sense of competition. There are several strategy games where each player takes a turn and is then mostly waiting for their next turn. In Evolution, the constant interaction helps keep everyone engaged and having fun.

The folks at North Star Games have brought us several exceptionally fun and compelling games over the years including Wits & Wagers, Say Anything, Clubs and Crappy Birthday. Their party games are great fun and have won many awards so they know how to make a good game. Evolution is their first strategy game and is definitely fun to play. Evolution keeps gameplay brisk and fun by making the rules direct and by maximizing player interaction. It provides a wide variety of approaches and is probably best suited to teenagers and adults.

For more information on the game, please check out their KickStarter campaign https://www.kickstarter.com/projects/1923120194/evolution-0 and help bring the game to life. If you donate $45 you even get a copy once it is released.

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KickStart This: Week of Nov. 11

kickstarterWelcome to this week’s edition of KickStart This. Last week was overwhelming with other deadlines and I just didn’t’ get a chance to write this up – I can’t tell you how many times I opened up the document to start then got pulled to a differen project.

There are a lot of interesting projects out there, whether they be video game documentaries, video games themselves or hardware, there’s a lot of projects to chose from. As always, we thank folks who have taken time to email us about their projects and even more thanks to those who have agreed to do interviews with us which should appear in the near future.

Before we go into the projects we’re going to look at this week, let’s recap the projects that were still in progress as of last week and where they are in their fundraising endeavors.

Project Standings as of Nov. 11, 2013

  • Funding for Beyond Eyes by Sherida Halatoe has ended and raised a total of 4.745€ of the 10.000€ needed to fund the project. This was a flexible funding project, which meant the developer received all funds raised, even if they didn’t meet their goal. If you are curious about the project, you can sitll check it out here: http://www.indiegogo.com/projects/beyond-eyes
  • castAR: the most versatile AR & VR system by Technical Illusions has, unsurprisingly met and exceeded its goal a few days after launching the Kickstarter. The project has raised more than $792,000 and continues to grow. This system has a lot of potential to change the way we game and I look forward to seeing what they produce. With 3 days remaining, you might consider chipping in a a bit to help the project go further. Two of the three stretch goals have been met, the third one unlocks at $800,000 raised. The third stretch goal will add earbuds and an integrated mic for positional audio and team-based communications. Check it out here: http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system
  • Indie Van Game Jam by Binary Solo failed to reach their funding goal via KicKStarter, so they have launched it again, but through their website, and are already 28.8% funded. Check out what they’re up to – building games from a van while doing a webseries on other Indie Development Studios – and perhaps contributing to their project to make it successful. http://www.indievangamejam.com/
  • Star Realms Deckbuilding Game by Robert Dougherty has met and exceeded it’s initial goal of $20,000 to fund the project. When the project concluded Nov. 2, a total of $51,481 was raised. Congrats to Robert Dougherty and the folks behind Star Realms!
  • World 1-1 by Jeanette Garcia and Daryl Rodriguez also reached and exceeded their goal of $15,000, raising $15,539 by the time the funding period concluded Nov. 6. Check out what they’re working on and the first in the documentary series here: http://www.kickstarter.com/projects/1128229743/world-1-1
  • RETRO: The Multi-Format, Throw-Back Video Game Magazine by Mike Kennedy also finished Nov. 3 and exceeded its funding goal of $50,000. By close of fundraising, the project achieved $75,759 towards the magazine. If you’re interested in what the project was about, you can learn more about it here: http://www.kickstarter.com/projects/socalmike/retro-the-multi-format-throw-back-video-game-magaz
  • Obduction by Cyan, Inc., is steadily heading toward its goal of $1 million raised, currently sitting at more than $933,000. With 4 days to go, I really hope the creators of Myst and Riven will achieve their goal, but people should still consider contributing to this awesome game. For as little as a $25 contribution, you get a digital copy of the game as well as access to private forums and other little perks. For as much as $4,500 you can attend the launch party at Cyan’s HQ. There are, of course, a bunch of perks for contributing between those two amounts, but those seemed the most interesting – at least to me. Check it out and see what appeals to you and consider contributing in the final days of the project. Every contribution counts: http://www.kickstarter.com/projects/cyaninc/obduction
  • Red Baron by Mad Otter Games seems to be hurting in the fundraising departments, having only raised a little more than $37,000 of the $250,000 goal. With only 10 days to go, it may be difficult to raise the funds needed to make this project successful. Remember, for as little as $15 you get a digital copy of the game and other digital perks. For $45 you get the game, digital perks AND access to the game during Alpha testing. For $500, you will receive: FOUR COPIES of the Red Baron game; digital download wallpapers and art book, TEN limited edition insignia’s, TEN limited edition skins, alpha access, classic Red Baron pack, every standard plane skin, a signed Red Baron poster of your choice, and YOUR NAME in the credits as a supporter. There are many other perks available for various contribution levels as well, so be sure to check it out here: http://www.kickstarter.com/projects/madottergames/red-baron
  • Spark Rising–Build. Battle. Conquer. by Wicked Loot not only met, but exceeded its goal of $17,000 – raising a total of $21, 037. Congrats to their team!
  • Steam Works Video Game by Steam Works looks to be struggling extremely bad, needing to raise $150,000 and having only raised $13,180. With three days to go, the likelihood of this project reaching funding goal is slim. However, if you are interested in trying to make it succeed, for as little as a $15 contribution, you can receive a digital downloadable copy of Steam Works for XBOX1, XBOX360 PS4 or PC. This limited price point is only available for the first backers of Steam Works. There are many other pledge levels from $15 all the way to $10,000 all of which contain copies of the game in addition to other perks for the respective contribution levels. Check it out here: http://www.kickstarter.com/projects/1725471086/steam-works-video-game?ref=tag
  • You Are Not the Hero by Donn Manalili has done extremely well with funding, having raised $81,412 – exceeding their goal of $12,001 by more than $69,000. With less than 24 hours to go, it won’t be surprising if this game gets more funds before close. Check it out and see if you want to help it reach more stretch goals: http://www.kickstarter.com/projects/812850535/you-are-not-the-hero?ref=tag

This week we have five projects to talk about, including one that brings the Virtual World of Jane Austen to us as an MMO, a project that gives “real rewards” for digital achievements in games, a cool, game-oriented flask, another MMORPG kickstarter project that was cancelled but relaunching, and a game that will remind you of Geometry Wars and Robotron 2084.

ever-jane  1. Ever, Jane: The Virtual World of Jane Austen by Judy L. Tyrer

I’ve read Pride and Prejudice and…well that’s mostly it. But a lot of my friends who are authors really enjoy her works, so I’m not surprised that someone wants to create a game based on Jane Austen’s world and the concept is actually kinda neat. And those friends are how I heard about this project via Facebook.

As described in the About Section: “Ever, Jane is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. Ever, Jane is about playing the actual character in the game, building stories. Our quests are derived from player’s actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.”

A prototype is downloadable for play for anyone who is wanting to see more in depth what they have going on.

This project is looking to raise $100,000. It has raised $42,520 in 11 days and has 19 days to go.

Like most projects, there’s a decent variety of contribution levels with matching perks. For $1 you get a perk in game. For $5 you get access to early beta. For $10 you get access to the game during development and for $15 you get the same but also a dress with added stats. The perks only go up from there, all the way to $10,000.

If you are a fan of Jane Austen, this game may appeal to you as well. Check it out here: http://www.kickstarter.com/projects/30564009/ever-jane-the-virtual-world-of-jane-austen

honored-logo2. Honored – Real Rewards for Digital Achievements

The team at Honored wants to provide physical merchandise to dedicated gamers for the achievements already earned in game. They launched this IndieGoGo project to raise funds to launch their beta of the project. Their goal is to raise $25,000 and have already raised $3,241 with 27 days remaining in the project.

Like other IndieGoGo projects, Honored is a Flexible Funding project, meaning the team gets all the funds raised, minus fees,

This was brought to my attention by one of my Facebook friends who’s into gaming and also into Cosplay as an idea that this would be a cool way to exhibit in game achievements in the real world where friends and fellow gamers could see it. I think my son and others might dig it too so I figured I’d look into it a bit more for one of these articles.

What I read was the following description:

Honored is a system designed to preserve your gaming achievements across your favorite systems and consoles. We combine all your records into one archive where you can look back on your conquests, gloat about the present, and plan ahead for future games and consoles.

Honored also motivates you to complete the games you already own by offering meta-achievements, recognition unique to Honored for completionists who leave no stone unturned and every bad guy eviscerated.

Lastly, the best part about being among the Honored: badges.

What caught my eye was the last part. Badges. Theses are embroidered badges/patches you could add to a special piece of clothing for various achievements. Kinda like the ones you could add to your letter jacket in high school – but for nerdier achievements now.

Minimum contribution level is $5 with respective level perks for contributing. Contribution levels and perks come at many reasonable intervals, ranging all the way up to $10,000. So if you think this is something you may be interested in, consider contributing – and know that whatever you contribute is going to go to them working on this project. http://www.indiegogo.com/projects/honored-real-rewards-for-digital-achievements

ink-whiskey3. Ink Whiskey Concealable Entertainment Flask by Ink Whiskey LLC

This is another one of those that came across my Facebook feed and perked my interest. I like flasks – especially unique flasks – and have ever since i started doing LARPs when I was 14. I’ve seen an interesting number of flasks and canteens but this would be the first true gaming cartridge flask I’ve ever seen.

The fact they’re using NES cartridges for it just made it even better.

So if you haven’t determined what this project is seeking funding for, let me go ahead and explain it to you. It’s to create a flask that holds your favorite beverage (liquor or non-alcoholic) of choice concealed as an NES cartridge. Note: while they show it being put in their back pocket, I wouldn’t recommend it!. The project has several “labels” available for the flasks – all parodies of popular NES Games – including Mario Bros., Duck Hunt, Castlevania, etc.

Unlike many projects, this projects doesn’t have a breakdown of what the funds will be used for.

However, they’re only seeking to reasonable $12,000 and have raised, thus far, $6,935. With 11 days to go, it is likely they will reach their goal, but it never hurts to help them along their way. Anyone can contribute a dollar and be thanked for contributing. The next contribution amount is $15 and you get a flask with a “Drunk Hunt” label. There are several $20 contribution levels – each for a different label – so you can pick which label you want on your flask before it comes to you. For $50 you get a “gold” edition of the “Legend of Drink” flask – only available via Kickstarter. Other perks are available, up to $250. Though I have to say, $20 for a flask with label of your choice isn’t a bad deal at all.

If one of these perks interest you, check the project out here: http://www.kickstarter.com/projects/inkwhiskey/ink-whiskey-concealable-entertainment-flask

trials-of-ascenion-logo4. Trials of Ascension: A Truly Innovative MMORPG by Forged Chaos

Sadly from the time I started writing this article, till now (within the past two days) this project was cancelled. That’s sad news. The good news is the group behind is planning to regroup, reform and relaunch the Kickstarter later on. Since they are planning to do this, I figured I’d go ahead and talk about the game since it’s going to eventually be relaunched on KickStarter.

This reminds me of a modernized version of Ultima Online – a totally sandbox driven MMORPG. It promises to have crafting, a wide ranging skill system, innovations (where when you craft you have a chance to learn how to make something new), housing and more.

As it is a sandbox game, it means people can do almost anything they want – within the confines of the developed game environment of course. The website is very well designed and provides a lot of information as to what they want to do with the game.

Check out the cancelled Kickstarter and if you like what they’re wanting to do, keep an eye on their website to back them when the new project launches. http://www.kickstarter.com/projects/forgedchaos/trials-of-ascension-a-truly-innovative-mmorpg

Print5. Archive: The Game by Misfit Children and Hypermetric Studios

This project came to me not only via email, but through a couple gamers as well who heard of it and were fans of Robotron and Geometry Wars.

This is the first game being produced by Misfit Children and Hypermetric Studios and is a top-down, dual-stick shooter similar to Robotron: 2084 or Geometry Wars but also incorporating a tower defense game with it. The game has been seen at several industry events, including PAX East, but now the team needs funds to add more content to the game and finish it.

They are looking to raise $20,000 CAD. The project launched Nov. 4 and has so far raised $1,365 CAD. With 30 days remaining in the project, it is possible for them to attain their goals if people contribute. Like some other IndieGoGo projects, this is a Flexible Funding project, meaning the team gets all the funds raised, minus fees, So even if they don’t reach their goal, they get helped by the funds.

What’s really awesome are their perks for contributions. For example, for the minimal contribution of $5 you are guaranteed a digital copy of the game on the platform of your choice. For $15 you get this game and another game from their sister development studio. Every perk is great and increases with contribution levels, all the way to $1,000 CAD.

If you are a fan of either Robotron: 2084 or Geometry Wars, consider contributing the minimum of $5 to get a copy of the game and make it a reality: http://www.indiegogo.com/projects/archive-the-game

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

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SATURDAY, SEPTEMBER 23, 2017
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