Posts Tagged ‘Nibbler’

Man vs. Snake: The Long & Twisted Tale of Nibbler review

manvssnake-coverAt the beginning of March, I had the opportunity to attend the Omaha Film Festival at the invitation of Tim McVey to watch a showing of Man vs. Snake: The Long & Twisted Tale of Nibbler by Andrew Seklir & Tim Kinzy. It is an opportunity I am glad I was able to participate in.

Man vs. Snake: The Long & Twisted Tale of Nibbler (from here referred to as MvS) tells the tale of Tim McVey and being the first person to set a billion points on a video game. Nibbler was the first game to have a counter that rolled over 999,999,999.

The documentary discusses how Tim decided to set the record and first accomplished it when he was 16. It goes from there to talk about how Enrico Zanetti, from Italy, beat the score, which Tim found out 25 years after the score had been beat, thinking he had held the record all along when it had been Enrico instead.

The documentary covers not only the history of the original record setting events, but Tim and others attempts to achieve or significantly beat the billion points score. It covers the challenges they faced, especially for Tim trying to go after the world record and marathon a game while in his forties. It also covered other Nibbler score contenders, including but not limited to Elijah Hater and Rick Carter.

Many familiar faces from King of Kong are in the movie as well, including Billy Mitchell and Walter Day, which is fitting since Tim set the score in the original Twin Galaxies arcade.

We were told the ninety minute film was created from more than 500 hours of footage shot over several years.

manvssnake-screen-1As I’m loathe to spoil the movie for anyone, so I won’t talk about how it ended.

That being said, I thought they told a really good story without there having to be a bad guy to make the story good. This is very different from King of Kong and other documentaries where they needed a bad guy to further the story along. This documentary had several victors and recognized many individuals for their accomplishments.

I enjoyed the movie and I think most gamers, both classic and modern, would appreciate the story and the history behind the movie. I really enjoyed the ending of the movie – when you watch it, be sure to watch it through the credits.

The movie concluded with a Q&A with Tim, his wife Tina, Pat and Glenn from Star Worlds Arcade and Walter Day. A transcription of the Q&A will be available on this site later this week. Trading cards commemorating the event were available for individuals to pick up.

man-vs-snake-the-long-and-twisted-tale-of-nibbler-arcade-cabinetIt was also announce that Tim McVey was one of the individuals being inducted into the International Video Game Hall of Fame in Ottumwa, Iowa, come August.

MvS has won many awards, including but not limited to the Documentary Honorable Mention at the Omaha Film Festival, Jury Award Winner Documentary Best Picture for Fantastic Fest Film Festival 2015 and Twin Cities Film Festival Honorable Mention 2015. This past weekend it also won “Best Documentary Feature” at the Calgary Underground Film Festival.

It should be being released via a distribution deal soon.

You can learn more about Man vs. Snake by visiting their website: http://manvssnake.com/

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

Gamer of the Month Profile: Mitchell Meerman

Patrick O'Malley, Mitchell Meerman and Glenn Thomas at Star Worlds Arcade

Patrick O’Malley, Mitchell Meerman and Glenn Thomas at Star Worlds Arcade

It took a little while for us to get with Mitchell and complete the gamer profile interview as he was our first Gamer of the Month, getting the best scores on the Classic Crazy Challenge Gamer of the Month Contest.  But we finally got everything squared away to get this interview completed.

I had the opportunity to meet Mitchell at Star Worlds Arcade when we were out there for their Summer Sizzle Event and verified several of his scores live.

Name: Mitchell Meerman

Nicknames: YoshiEgg25, MJMeerman, Admiral Yoshi

Tell us a bit about yourself – non-gaming history.
I am 21 years old and from Sycamore, Ill. I’m a Computer Science major at the University of Wisconsin-Platteville. I work in information technology and am looking to gain CompTIA A+ certification in the near future. Among other things, I’m a club president at UW-Platteville, an accomplished pianist, a fan of many sports (mainly hockey, football, and baseball), and an amateur music producer and songwriter.

Tell us a bit about your gaming history.
I began playing games at a very young age with my dad on PC, playing such titles as King’s Bounty, Hover!, Chip’s Challenge, and King’s Quest. I received a Nintendo 64, my first console, when I was five, a Jungle Green colored set bundled with Donkey Kong 64. I started on the Game Boy line soon after and owned solely Nintendo consoles until I began my collecting phase in the summer of 2010. During the second half of that year, I acquired three Dreamcasts, a PlayStation 2, a Nintendo Entertainment System, and a Game Gear. I’ve gotten out of the collecting for the most part now, but I’ve still got a lot left, and I still am attempting to get every North American released Pokémon game complete in box. I was turned on to arcade gaming at the start of 2011 and have been a regular customer at Star Worlds Arcade in DeKalb, Illinois, since I first visited at the end of May 2011.

dk-64Favorite Classic Game? Why?
Donkey Kong 64. It was my first console game and I fell completely in love with it. I’ve actually gotten 101% completion on the game, getting all 201 golden bananas, including the Rareware banana. It was actually my introduction to arcade games as the original Donkey Kong is included as a playable game on the cartridge and playing it is required to fully complete the game.

Favorite Modern Game(s)? Why?
If I was forced to narrow it down to just one game, it would be Elite Beat Agents. I had an insane amount of fun with that game and I often find myself wanting to go back to playing it. I also love such games as the Pokémon, Ace Attorney, and Professor Layton series, and right now I’ve been loving Octodad: Dadliest Catch.

Favorite platform? Why?
nintendo-game-cubeThe Nintendo GameCube. That little box has an insane amount of power that was untapped by just about everyone, and I’m determined to get all I can out of it. My first disk when I got the system was The Legend of Zelda: Collector’s Edition, a collection of four Zelda games and my first experience with the series. I love playing such games on it as Super Smash Bros. Melee, Super Mario Sunshine, Chibi-Robo!, Mario Kart: Double Dash!!, The Legend of Zelda: Wind Waker, Super Mario Strikers, Mario Superstar Baseball, and Pac-Man Vs. I currently own three GameCubes, all with Game Boy Players attached, three Broadband Adapters, and even a component cable, which is a pretty pricey piece of equipment nowadays. I’ve used two of the Broadband Adapters to play Mario Kart: Double Dash!! over LAN and have played eight-player races with my friends. I’m hoping to get to the point of being able to play sixteen-player MK:DD and possibly a five TV, five GameCube setup of The Legend of Zelda: Four Swords Adventures (http://www.racketboy.com/retro/nintendo/gamecube/legend-of-zelda-four-swords-5-gamecubes-5-tvs).

Why do you game?
I game because it’s fun and it gives me the opportunity to have fun with my friends. I’ve been lucky enough to meet a lot of cool people through gaming and have formed some lasting friendships. If gaming ever stopped being fun, I’d stop doing it. Luckily, I don’t see that happening anytime soon.

Star-Worlds-Arcade-Logo150Is there a gamer or personality that inspires you to achieve your gaming goals? If so, who is it and why?
It’s tough to say if there’s any one person. If there is, it’s been Patrick O’Malley. Him and Glenn Thomas have both been extremely supportive of my goals and various record attempts at Star Worlds Arcade. Tim McVey, who taught me how to play Nibbler, has also been, and seeing what he did at such a young age with being the first gamer to break a billion points on a video game and his attempts to take back his record nearly thirty years after he got it are also inspiring. I also aspire to be like other various “go for the gold” and “never say die” figures like Billy Mitchell, Steve Wiebe, William Carlton, Thor Aackerlund, and Doris Self.

What was the first world record you set – with any entity? How did that make you feel? Why was that game the first game you set a record on and did that affect the scores you chase today?
Though they were never submitted anywhere because of the archaic format I recorded the video on, I first achieved many records on both Mario Kart DS and Pokémon Pinball. I first went after those because of the lack of times/scores on both games, and because I could already beat them at my then-current skill level. I felt great after getting those records and it made me feel like I could do that on more competitive games. I still have the tapes from those game sessions at home!

nibbler_000What is your favorite record that you’ve set? Why?
My score of 251,169,160 on Nibbler on December 26-27, 2014. Though it wasn’t even close to a world record, I felt that I really didn’t give up, especially after a seven-hour game before that ended with the reset button being accidentally tripped when we were cleaning the joystick. I intend to improve on that score and eventually break the billion-point barrier, if not go for the world record.

What records are you looking to set in the next year? What challenges do you see for setting those records, if any?
At some point, I hope to have another go at the Nibbler marathon record, as I mentioned. I also would like to go for the Avalanche world record, which I had with 2,503 points but was never officially submitted anywhere before it was beaten by Lars Bull. I’ve also been slowly improving at Donkey Kong and hope to get much better, though I don’t envision myself competing for the world record any time soon.

classsic-crazy-challenge-video-game-scoreboard-winnerYou were Gamer of the Month for July on the Classic Crazy Challenge. What was the hardest part about that challenge for you? If you could have done something different, what would it have been?
The hardest part was definitely BurgerTime. Nibbler was a cakewalk for me (setting a one-man world record on my first try) and I was confident with a good score in Donkey Kong, but I put a few weeks of practice time into perfecting the patterns on the first two boards of BurgerTime. And even then, I was getting unlucky on it! My strategy, though, worked to perfection and I’d change nothing about what I did.

If you could say one thing to inspire future gamers wanting to set world records, what would it be?
Just do it! Pick a game, and you can probably get a record on it somehow. Even your favorite game! It really isn’t hard to do. Being a world record holder is extremely gratifying and it’s something that you can bring up in conversation and people will be impressed. Even if it’s a video game, that term “world record” gets envy from even the most tech-deprived of people.

Any other comments, thank you, or anything else?
Thank you so much to VGS for giving me the opportunity to become Gamer of the Month, Patrick O’Malley and Glenn Thomas of Star Worlds Arcade for their support and enabling my addictions to arcade games, Tim McVey for his support and teaching me how to play Nibbler, and to my family, Kathy Macco, and everyone else who has supported me through playing and had to deal with me talking about arcade games for hours on end!

Many thanks to Mitchell for working with us on the interview and congratulations once again on your Gamer of the Month Achievement.  There are plenty of opportunities for other folks to compete in our Gamer of the Month Competitions.  Check out February’s contest which ends March 15 and the March Giga Challenge for more information on how to compete.

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

Troubles Plague Marathon Attempt

nibbler_000A marathon run on the classic arcade game, Nibbler, was held Dec. 26, 2013 at Star Worlds Arcade with Mitchell Meerman at the helm competing for first place. The run was to raise funds for TAP – UIUC Champaign Urbana.

The run started at 7 a.m. but failed a few hours later when the machine was accidentally reset.  Not willing to give up, the marathon attempt restarted after 3 p.m.

Unfortunately, the time lost from the first run was a toll on Mitchell and his marathon run ended with 251,169,160 after twelve hours of play.  Factor in that he had another 7 hours before that and it’s an impressive feat and deserving of being added to our list of scores.

While he didn’t make the world record spot he was hoping for, the score does put him in the top 10 scores* of all time on Nibbler Marathons.  The current world record depending on which site you use is either Tim McVey with Twin Galaxies and 1,041,767,060 points or Elijah Hayter on Aurcade with 1,042,774,470.

 

*Exact score place is 6th place based on research to compile the top 10 Nibbler Marathon scores found here.

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KickStart This: Week of Sept. 23, 2013

kickstarterWelcome to another edition of KickStart This. This marks article number 10 in the series for this year.

Before I take a look at the projects to talk about this week, let’s take a quick look at the KickStarter Projects mentioned in our previous articles to see how they are doing funding wise.

Project Standings as of Sept 23, 2013

  • Rage Against Hel by Sean Eike raised $1,469 of $25,000 needed. As it was a flexible funding program, Sean is going to continue on with the comic book and possibly have other funding projects later on. Check Sean out on Facebook: https://www.facebook.com/SeanEikeArtist or his project Facebook page: https://www.facebook.com/RageAgainstHel
  • Man vs. Snake: The Long and Twisted Tale of Nibbler by Andrew Seklir & Tim Kinzy achieved and exceeded their funding goal of $52,310, gathering a total of $61,440 and unlocking a stretch goal. Congratulations to the team. You can check out the project and updates to it here:  http://www.kickstarter.com/projects/playlandpictures/man-vs-snake-the-long-and-twisted-tale-of-nibbler 
  • Precinct Game through Staged Funding. Funding for this project continues and is at $11,961. They still need to raise a little more than $13,000 to achieve their first stage of funding. Check the project out here: www.precinctgame.com. Note: This project has not raised any money in the last three weeks.
  • Awesomenauts-starstormAwesomenauts: Starstorm completed their funding project Sept. 18. Their initial goal of $125,000 was well exceed. They raised a total of $345,835. Congratulations to that team and to all the backers who helped it be successful. http://www.kickstarter.com/projects/ronimo/awesomenauts-starstorm?ref=home_popular
  • Tabletop Connect: 3D Virtual Tabletop for Windows and Mac by Carl Pinder exceeded its funding goal of $22,500 and finished with a total of $34,061, unlocking four stretch goals. If you haven’t had a chance to learn about this project, check it out here: http://www.kickstarter.com/projects/840448191/tabletop-connect-3d-virtual-tabletop?ref=category
  • Case for Humanity by Greg Spence is 3465% funded. That’s right. The project only sought $1,000 in funding and raised $34,650. Do you like card games? Talk about a very successful campaign. Congrats Greg!
  • Tetrapulse by David Laskey is sitting at a little more than half funded, with $11,750 of the $15,000 to be successfully funded. With a little more than one day remaining, he may reach it, but could still use the push. If you are interested in the game, check it out here: http://www.kickstarter.com/projects/575525637/tetrapulse?ref=category
  • The Bounty by Dave Vogt has seen some movement since the last article, raising $145 of the $2,500 sought to fund the project. This is a flexible funding project, so they will get whatever is donated, even if they don’t reach the goal. This project has 14 days remaining and every dollar will help them create a better project. Check out the project here: http://www.indiegogo.com/projects/the-bounty
  • Attack of the Gelatinous Blob: RTS game meets tower assault by Paper Machete Games is at $1,817 CAD of the $20,000 CAD needed to fund the project. A fun game, check out the demo, and if you like it, consider donating in the next 16 days: http://www.kickstarter.com/projects/353817188/attack-of-the-gelatinous-blob-rts-game-meets-tower/
  • Bionic Fighters- Super Smash Bros Style Combat by Imagination Vent failed to raise funding needed to make the game. A little more than $5,000 of the $75,000 needed was raised. I wish them luck in their future endeavors.
  • STEM System: The Best Way to Interact with Virtual Worlds by Sixense is still going strong having raised more than half a million dollars towards the project. With 18 days remaining, it will likely garner more donations and attention. Check out the project here: http://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual?ref=popular

Now to look at projects that we found interesting for this week.

tinker-deck-photo1. Tinker Deck-Steampunk Playing Cards by Tesh of Project Khopesh

This project recently achieved and exceeded its goal of $11,000 – it wasn’t close to that when I put it on my list to cover. With 11 days remaining and $11,270 raised, it looks like the Steampunk inspired playing card deck will make its way to production.

The Tinker Deck is described as “a set of fully customized playing cards, inspired by steampunk designs and old machinery. I’ve infused all of the art in the deck with textures from photographs I took in the mining town of Eureka, Utah. There’s just something fascinating about old, worn metals and machines. That photography trip inspired the Tinker Dice I designed, and really made this Tinker Deck come together.”

The success of the Kickstarter project (which it has been funded and now can continue to receive further funding) would decided whether or not this deck would be printed by Bicycle on card stock or on something else – since it reached funding, Bicycle will be printing the decks.

The project does have stretch goals and the cards would be a must have for anyone that’s into Steampunk. Check out the project and if you’re interested in a deck, consider contributing $11 (if in the U.S.) to the project. http://www.kickstarter.com/projects/tishtoshtesh/tinker-deck-steampunk-playing-cards?ref=category

shantae2. Shantae: Half-Genie Hero by Wayforward

This promising HD adventure game by the developer of popular games such as Contra, Adventure Time and Ducktales Remastered is close to reaching its Kickstarter goal of $400,000. With 10 days remaining and $395,910 raised, chances are this project will reach and exceed its funding goals.

Shantae: Half-Genie Hero puts you in play as the Genie Shantae where you fight monsters, dance, solve problems and more to discover who the new evil power in the world is and banish it. The game is set to be released in chapters, so you meet new characters and get to new levels as you go.

If they achieve the funding goal, three chapters and the ending of the game will be able to be completed, but like with most projects, they have Stretch Goals as well which will add different gameplay modes, extra chapters and more.

So if you like the idea behind the game and want to see it come to fruition, checkout the Kickstarter project and consider donating: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero?ref=category

might-no-93. Might No. 9 by comcept USA, LLC

This project is 269% funded, raising $2,425,297 of the $900,000 it needed to get funded. With 8 days remaining and 5 stretch goals to reach, the project is bound to acquire more funding, which is why we’re looking at it.

Mighty No. 9 is described as “an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!” The game is being designed for PC, but if enough funding is acquired it will be ported to consoles as well.

The other interesting topic behind the game is the point they have on their Kickstarter of: “Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!”
That makes the game sound even more amazing than before.

The Kickstarter page has a lot of information, art, and concept art for the project. Check it out, then perhaps consider contributing for stretch goals to be reached. http://www.kickstarter.com/projects/mightyno9/mighty-no-9?ref=category

River-City-Ransom4. River City Ransom: Underground by Conatus Creative

River City Ransom: Underground is an officially licensed, North American follow-up to one of the most beloved RPG beat’em ups of all time – River City Ransom. If you can ignore the fact it has been 20 years since the original game came out, it’s all good – and for anyone who enjoys retro games, the time between the games won’t make much of a difference, right?

If you like fighting games, this sequel should get your interest.

The project currently is sitting at slightly more than halfway to the $180,000 CAD goal and has 15 days to reach the goal. Check out the rewards for donating and if you have a few dollars to spare and like the game, consider donating. http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground?ref=category

GCW-Zero-handheld5. GCW-Zero Open Source Gaming Handheld Device by Justin Barwick

This is one of those projects that also escaped my notice earlier this year when it was being funded because it was hidden under the Technology section (don’t worry, I’m checking that section regularly now).

This project was 183% funded by it’s funding date of January 28, 2013, raising $238,498 of the $130,000 goal.

GCW-Zero was described as an open-source handheld gaming device designed by gamers for gamers with a processor powerful enough to run classic PC games, emulate classic console games and run homebrew games. The Developers of GCW-Zero are also dedicated to making sure as many games and applications players want to have on it work on it.

Which explains why they got as much funding as they did.

This looks like an interesting handheld device and I hope to get my hands on one in the future.

http://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld?play=1&ref=search

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

KickStart This: Sept. 16, 2013 Edition

kickstarterWelcome to another edition of KickStart This. This marks article number nine in the series for this year. Since the Article for the week of Sept. 2 came out so late, we decided to skip the Week of Sept. 9 and just move forward with the article for the Week of Sept. 16.

Before I take a look at the projects to talk about this week, let’s take a quick look at the KickStarter Projects mentioned in our previous articles to see how they are doing funding wise.

Project Standings as of Sept 14, 2013

  • Enspira Online raised $15,341 of its $18,000 goal. The funding period ended Sept. 7. Good luck to Kirk Black in his future endeavors – perhaps he’ll re-launch the project with lower goals.
  • Video Games Live – Level 3 – Game Composers of the World Unite by Tommy Tallarico was 114% funded, raising $285,081 of the $250,000 needed to be funded. Congratulations to Tommy and his team on the success of this project. If you haven’t checked out our interview with Tommy Tallarico from PAX Prime, check it out here.
  • Rage Against Hel by Sean Eike is at $1,282 of $25,000 needed. He has 4 days left to go to achieve his funding. Please, check out what he has going for the project, then consider donating. If you can’t afford to donate, but like what he has planned, share the project with others. His project can be found here: http://www.indiegogo.com/projects/rage-against-hel Remember, this is a Flexible Funding project, so he receives whatever funds he raises for the project, even if he doesn’t achieve the goal.
  • man-vs-snakeMan vs. Snake: The Long and Twisted Tale of Nibbler by Andrew Seklir & Tim Kinzy has 6 days left to go and only needs a little less than $1,000 to reach their funding goal of $52,310. Tim McVey, Walter Day and many others that I know in the gaming industry are in this film. Check out the project and consider donating: http://www.kickstarter.com/projects/playlandpictures/man-vs-snake-the-long-and-twisted-tale-of-nibbler If it reaches its funding goals, still consider donating as they do have stretch goals to help further the project along.
  • Precinct Game through Staged Funding. Funding for this project continues and is at $11,961. They still need to raise a little more than $13,000 to achieve their first stage of funding. Check the project out here: www.precinctgame.com. Note: This project has not raised any money since our last report on it.
  • Awesomenauts: Starstorm has already exceeded their initial goal of $125,00 and are currently sitting at $267,009. Another $3,000 in donations will unlock another stretch goal level which will unlock custom games. This project has 3 days remaining to achieve further stretch goals. http://www.kickstarter.com/projects/ronimo/awesomenauts-starstorm?ref=home_popular
  • Tabletop Connect: 3D Virtual Tabletop for Windows and Mac by Carl Pinder has exceeded its funding goal of $22,500 with 7 days to go. If another $2,000 is raised, the first stretch goal will be unlocked. This is a really neat idea and I hope to see it come to fruition – I would have fun playing games with friends across the U.S. Check it out here: http://www.kickstarter.com/projects/840448191/tabletop-connect-3d-virtual-tabletop?ref=category
  • Case for Humanity by Greg Spence is 2409% funded. That’s right. The project only sought $1,000 in funding and has raised $24,089 and has three days to go. Do you like card games? Do you like Cards Against Humanity? If so, you might want to look into this to get your case before the Kickstarter finishes: http://www.kickstarter.com/projects/gspence/case-for-humanity?ref=category
  • Tetrapulse by David Laskey is sitting at a little more than half funded, with $7,591 of the $15,000 to be successfully funded. With 10 days remaining, he may reach it, but could still use the push. If you are interested in the game, check it out here: http://www.kickstarter.com/projects/575525637/tetrapulse?ref=category
  • Starcraft Universe by Upheaval Arts was successfully funded as of Sept. 10, raising $4,918 more than their goal of $80,000. Check out the project for more information if you are a fan of Starcraft: http://www.kickstarter.com/projects/747939120/starcraft-universe?ref=category

Now to look at projects that we found interesting for this week.

the-bounty-logo1. The Bounty by David Vogt and Gaming World Wide.

As with most projects that are started by people who I consider friends, I must disclose that David is a friend and a business associate before I promote his project – an upcoming video game that he is working to create.

The bounty is described, by David, as “a unique, retro styled, high score based RPG. A roguelike with a classic arcade edge. It’s meant to challenge the player, and inspire them to push their limits further. You start your game, and delve into the dungeon; everything you do rewards you with points. But there are no shops, no inns, no safehouses. Once you die, you die. You’re awarded your score, and return to the title screen.”

The project is only looking to raise $2,500 and has sadly, despite being launched Sept. 6, has received no support from the gaming community, which is why I’m looking to you, my audience to help. The amount he’s looking for isn’t much and should be able to be easily raised.

The $2,500 they are looking for will cover the bare minimum needed – hardware, software, and staff payment – to develop the game. They hope to raise more than that so they can do more than the game.

What’s better is the rewards for donating. Per Dave on the funding site: “A little something else to say thank you to our backers; included in every perk is not only a timed early release of The Bounty, but also an exclusive level pack. This collection of fun special levels will be only released to indiegogo backers; though you can share if you want to.”

Check it out. Throw some money their way. I’m sure you won’t be disappointed with what you get in return. And think of it this way – these guys are REAL Indie Developers – doing it without a studio name or anything else and they are hoping to release it before the end of the year.

This is a flexible funding project, so they will get whatever is donated, even if they don’t reach the goal. Check out the project here: http://www.indiegogo.com/projects/the-bounty

attack-of-the-gelatinous-blob2. Attack of the Gelatinous Blob: RTS game meets tower assault by Paper Machete Games

This kickstarter was sent to me by the Brent Owens, owner of Paper Machete Games via email and I decided to look into it – especially since a demo was available to be downloaded from the game’s website.

Attack of the Gelatinous Blob looks to be a fun game that is an interesting mixture of RTS and tower assault games. And if you know me by now, I enjoy tower assault/defense games a lot, so of course the game automatically interested me.

The Kickstarter page describes the plot of the game as “You play the mad scientist, Dr. Blob, who uses his evil genius to create an army of ravenous blobs who eat everything in sight: and we do mean everything. Depending on what they eat, your blobs will mutate and gain amazing new abilities, changing their attack types, damage, speed, you name it. And better still, you can combine blobs to make them bigger and nastier, working towards your greatest creation: the uberblob!”

But of course, you are going to have to fight the humans who don’t want you take over the world – thus why it is an RTS/Tower assault game.

The project needs to raise $20,000 CAD to reach its goal and has only raised a little more than $1,500 of the goal. With 24 days to go as of Sept. 14, the project does have a chance to succeed before it ends on Oct. 9. The fact the game was named Indie Game of the Week makes me think more than just myself think the game will be entertaining.

Check out the project, perhaps even download the Windows Demo (the game will be available on Windows, Mac and Linux) and if you like it, consider donating here: http://www.kickstarter.com/projects/353817188/attack-of-the-gelatinous-blob-rts-game-meets-tower/

bionic-fighters-kickstarter3. Bionic Fighters- Super Smash Bros Style Combat by Imagination Vent

With less than 5 days to go as of Sept. 14 when this article is being written, it’s hard to imagine that this game which promises a Super Smash Bros. combat game for multiple platforms will reach funding, but it could – especially if it receives a boost that it needs. So far, a little more than $5,000 of the $75,000 needed to successfully fund the project has been raised.

The game promises to have both single player and multiplayer game mechanics with unique, high level art and characters. And with as popular as Super Smash Bros. is, I would think a modern version able to be played on multiple console types – including the OUYA – would make people more interested in it.

Contributions start for as low as $1 or as much as $5,100 and the rewards for donating at each tier make it definitely worthwhile. Check out what the team has for artwork and plans for the game, then perhaps consider donating: http://www.kickstarter.com/projects/1284068399/bionic-fighters?ref=live

STEM-wireless_slider4-1025x5724. STEM System: The Best Way to Interact with Virtual Worlds by Sixense

I read about this project, initially, on Kotaku because the project raised $400,000 in a single day, crushing its funding goal of $250,000. As of Aug. 14, with 27 days to go, the project sits at $474,349 raised. There is no question – people are definitely interested in this new system being put together by Sixense.

The system promises full immersion for video games which will allow gamers to interact with games in a whole new way. Science-fiction is close to meeting reality if this project is good as it sounds.

The system has been in development since fourth quarter 2012 and a playable system prototype is promised to be produced by January 2014 with a July 2014 ship date for people who pay for a system through KickStarter.

The team currently only has one Stretch Goal, but are planning to add more to the project. They are currently less than $30,000 away from their $500,000 stretch goal which will add wireless communication between the STEM base and the computer you are playing on.

Check out the project and consider donating to a unique project that may make waves for gaming in a way like no other.

http://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual?ref=popular

delta-six-controller5. Delta Six: A New Type of Game Controller by David Kotkin

A game controller shaped like a gun which will be compatible with all of the current generation as well as the next generation consoles- this is what the Delta SIx game controller is. Successfully funded as of June 7, 2013, I’m surprised I missed the project in my search for Kickstarter projects to talk about – it was hiding from me under Technology.

The controller can be pre-ordered through the website (thedelta6.com ) at a price of $225. The retail price will be $299. Talk about an expensive controller.

The controller is described as the team creating something that they felt was missing from FPSes.

“We made a FPS controller that is like nothing you have ever experienced before. Our vision is to bridge the gap between motion control and Hardcore First Person Shooters. For the first time, the player will feel more immersed in game-play and have more control over the game than ever before. Unlike motion control of the past, we do the work for you.

  • Real recoil
  • Tap the magazine to reload
  • IR sensor triggers zoom by looking down the barrel
  • Move the stock to trigger a melee”

The project ended up raising $198,185 of the $100,000 it needed to raise between May 8 and June 7, 2013 and had 979 supporters. Backers who donated $159 or more received a Delta Six Game Controller. And the rewards only went up from there.

If you’re interested in seeing what the project was about, you can still check out the project page here: http://www.kickstarter.com/projects/356540105/delta-six-a-new-kind-of-game-controller?ref=live

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

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FRIDAY, SEPTEMBER 22, 2017
Copyright 2012 Beazley Entertainment
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