Posts Tagged ‘Nintendo’

When Record Tracks Need To Change: The Story of Battletoads

1-Battletoads_1Many games go through several phases of record hunting. Some games like Super Mario Bros. have hundreds of competitors competing for the smallest little frame to get the World Record. Some, like Ninja Gaiden III: The Dark Sword of Chaos, have one great run and then pretty much fall off in some categories. Well, this article is going to cover one of the most interesting cases of them all: Battletoads

Why is Battletoads so played despite it being so hard?

If you’re a classic NES gamer you’ve at least heard of this game in passing. It usually makes the top 10 lists of hardest games excluding classic arcade games on a regular basis. Many people have braved to play this game, many have failed. The Turbo Tunnel, Stage Three in the game, has been routinely voted one of the hardest stages to ever exist in a video game. On the Nintendo Entertainment System (NES) version (later fixed on the Rare Replay version), the Clinger Winger unicycle stage has a glitch that prevents the second player from completing the stage.

Despite these comings, the game has driven a passionate fanbase that seems to keep growing and growing for some reason. I have somewhat of an interest, I can max out the score virtually on any setting, once under Twin Galaxies settings which disallow multiple 1-up collection, multiple times under unlimited settings, while only beating the game one time ever. I usually get too frustrated at not being able to complete the game to keep playing it for long periods of time. But there are some people that keep playing it, and playing it, and playing it, and some even says it gets easy and routine over time. These people are also very active on YouTube, and regularly post videos.

Also, not recognized by most sites, people are creating horrendous glitch runs that show how memory can be corrupted and still played and improvised on the NES. This glitch division in speedruns has also garnered quite an interest, and ironically, can be very entertaining to watch. However, you have to keep in mind this can potentially break your cartridge and can be very very expensive on a real NES. Still, people do it.

battletoadsNow where’s the problem lie?

The problem with Battletoads is that there are a lot of people daring its difficulty to do amazing things. On TwinGalaxies site alone, there are 11 people who have completed it on Twin Galaxies Tournament Settings (the standard settings). There have been reports of many maxouts on RetroAchievements on emulator on unlimited settings. So yes, there is probably a need to change the rules here, as the meaning of having the top world record is getting diluted, and getting a max score is only an achievement.

Two Possible Solutions

There have been various ideas of how to fix this problem. I will discuss the two I have come across:

There is the RecordSetter way of handling it, where the maxout is timed and the time to maxout is taken. This also adds an element of speedrunning and planning to it; however, this allows abuse of 1-ups and could have infinite loops.

There is also the TwinGalaxies Extreme Settings, which allow for one life only. This completely eliminates 1-up loops, forcing you to progress through the game in order to pick up points, knowing multiple areas and strategies. Still, there is a possible case for leeching, especially on the rubber ducks in Level 9.

What’s the best solution?

I really don’t know honestly. Something needs to change, with the number of people hitting maxout probably hitting about one hundred, especially after the Rare Replay release. I don’t know if there’s a best choice. Each has their pros and cons. Either way, both will cause players to get sharper and more fine-tuned with their game choices and make it harder. And in the case of arguably the hardest game of all time outside of classic arcade games, it is a fitting challenge.

Another one from Team Mayh3m

mario_bros_originalThey do love their co-op games and this time they set a score on the Nintendo Wii Virtual Console.

Congrats to Michelle Ireland and Matt Miller of Team Mayh3m for their score of 2,821,520 for Mario Bros. (NES)  Two Player Co-Op –  NTSC – Points – Game A via Nintendo Wii VC.

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

Team Mayh3m ups the score again

mario_bros_originalMichelle Ireland and Matt Miller, a.k.a. Team Mayhem, raised their current score on the Wii via the Nintendo Entertainment System Virtual Console game Mario Bros with the No POW variation.  The game was played on 2-player co-op Option A.  For this variation, they were not allowed to use the POW block to achieve points.  This game rolls over at 1 million, so each time it rolls over, the count is tallied up.

Michelle and Matt’s original score was 2,151,940.  They raised their score before to 2,295,570. They finally raised it again to 3,205,110.

Way to go guys!

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

Miller speeds through Tetris Party Deluxe Battle

tetris-partyCongratulations to Matt Miller on his recent fastest victory time of 21.7 seconds for Tetris Party Deluxe – Computer Battle Mode on the Wii.

The rules used are as follows:

Settings: Single Player
Computer Battle Mode
COM Level = 8 or higher
Penalty = Normal
Map = Off
Ghost = On

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

Battle of the Five Gods: Information and Analysis

Click to go to the tournament's website

Image courtesy of FiveGods.com.

This weekend, a Super Smash Bros. Melee invitational called “Battle of the Five Gods” will take place at the music festival South by Southwest (SXSW) in Austin, TX. Twenty players will be competing for a total prize pool of $25,000. Here’s everything you need to know about it.

About Meerkat

Mitchell "Meerkat" Meerman is a competitive gamer from Waukesha, WI. He is the go-to for all Smash 64 things in Wisconsin, and holds multiple arcade gaming world records. You can find him at Smash tournaments or gaming conventions, typically wearing a VGS or Star Worlds Arcade T-shirt.

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TUESDAY, SEPTEMBER 19, 2017
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