Posts Tagged ‘October Geometry Challenge’

October 2013 Gamer of the Month Profile: Dave Vogt

Dave-VogtDave Vogt, gamer and indie developer, was our second Gamer of the Month, competing on Geometry Wars: Retro Evolved for our October competition.  Many gamers know Dave from multiple gaming sites, including but not limited to Twin Galaxies, Retroids and Gaming World Wide, which he works for as well.

An all around good guy and gamer, I had the privilege to meet Dave back in November of 2011.   I appreciate his willingness to complete this interview and the time it took to answer the questions to allow us a little more insight into his world.  We will be doing a follow up developer interview with him regarding his game, The Bounty.

Name: David Vogt

Nickname: LudicrousDa3ve

Non Gaming History:

Where do I start? I’ve been an odd mix of introverted, while close to people. Mostly family and a handful of close friends- but that grew outward as I got older and it was pretty much necessary to be more public oriented. Well, as a kid I really spent a lot of time out playing with friends, exploring and whatnot. A good deal of reading… actually was into a lot of nerdy stuff. Along with being an honor roll student, it led to some having some odd impressions of me. Not always positive. My really big interests- besides video games, of course- were martial arts and music.

We’ll condense the rest. I learned and adapted several styles of martial arts; eventually taught in a studio for a bit. I wanted to compete… but I learned fairly quickly that while I was really good at hurting people, I hated doing so. Music took over at that point. With the help of some really fantastic friends, I taught myself how to play guitar, picked up some music theory, and went off. I played in a few bands, the last of which being Ununbiun which I played with until mid 2006. I still play and write- some of that work has been recently adapted to work in my indie RPG, The Bounty.

Gaming History:

My parents were already gaming buffs- so I was born into it on that last day of ’79. My first full sentence-according to them- was “Mommy play Oh Shit”… “Oh Shit” being what I thought Defender was called. From Atari to Colecovision to NES and onward; games were a huge binding part of my life, with family, friends, and my own intellectual development. I got into and appreciated pretty much all of it; and besides a year or so of holding up the flag of the SNES, have been a fully nondiscriminatory multiplatform guy, too.

Throughout it all, I’ve been a pretty strong player. However, that didn’t really equate to being competitive. I played competitive games, especially fighters and Quake- but I didn’t really play competitively until 2008. Even now, I see it as more “me vs. me” than I do as myself against other players. Just a mindset.

I’m overall more about experiencing the medium as artistic expression- and the wide range that is available. There have been those landmark titles- Zelda, Doom, Street Fighter, Final Fantasy IV (II US), Metroid Prime, Diablo, Shining Force… y’know, the big favorites? But it’s the weird stuff that rounds you out. I’ve always loved hunting down and discovering the lesser-known games.

This broad spectrum has had it’s influence in my drive to develop games. Besides the score chasing RPG “The Bounty” that’s in development now, I have about half a dozen games existing as design documents or scraps of demos- all in a variety of genres, styles, and design philosophies.

legend-of-zeldaFavorite Classic Game:

There are SO many that could go here, but it has to be The Legend of Zelda. Nothing has ever replicated that feeling of wonder that I felt the first time played it; hell, even looking at the box, booklet, and gold cartridge on the way home from the mall that day was pretty damned mystifying. It has influenced all of gaming- including my own design work. The best part might be that after all these years- it’s still satisfying to play.

Favorite Modern Game:

I’m tempted to say Geometry Wars: Galaxies or The Legend of Zelda:Skyward Sword. In fact, if I had to name “the greatest game of all time”, it’d be Skyward Sword. But for personal favorite game of right now, I’ll call Zombi U! It’s a first person survival horror with rogue-like tendencies; it does so much, has an intensely oppressive atmosphere, and truly pushes the envelope in immersion, thanks to it’s synergy with the Wii U’s suite of controls. There is nothing else quite like it.

wii-uFavorite Platform:

I love ’em all, but the top dog is Wii U. It’s modern, multifaceted, and plays home to amazing new content… including Nintendo’s, of course. Add in backwards compatibility and the Virtual Console, and you have access to huge amounts of games from several different platforms spanning over thirty years. It’s beautiful.

Why do you game?

I play to compete. I play to experience the artistic expression of others. I play to express myself. I play to unwind, and I even play to have fun.

Is there a gamer or personality that inspires you to achieve your gaming goals? If so, who is it and why?

I get inspired by pretty much everybody. For a less broad answer, if you strip everything all the way back, it’s my late mother. Obviously, she had a huge influence on my personal development. But, she was the first person I knew to really kick ass at games; and the first world record worthy game I ever witnessed was her maxing out Zanac on NES.

What was the first world record you set – with any entity? How did that make you feel? Why was that game the first game you set a record on and did that affect the scores you chase today?

geometry-wars-galaxiesThe first one was actually was the first galaxy in Geometry Wars: Galaxies with Twin Galaxies(say that ten times fast!)- though it was on a tape with multiple scores, so the first might technically be Wario Ware! I shot for Geometry Wars because, after seeing King of Kong, I thought “that might be a cool way to push myself… now which arcade game suits me”. The answer was Robotron, but since Geometry Wars is similar and I enjoy it far more, the arcade idea was dropped and it was the choice. It was a great feeling; but the thrill of victory is fleeting. It’s the process that I loved, which keeps me going and pushing into different categories and experiences.

What is your favorite record that you’ve set? Why?

Doom. More specifically, speedrunning Episode 3: Inferno. I’ve been a gigantic Doom fan since the day I saw a preview in a PC gaming mag. I’ve beaten the entire series many times on many different platforms, but to break it by speedrunning was a different experience.

What records are you looking to set in the next year? What challenges do you see for setting those records, if any?

extra-life-2014There aren’t many I have in mind, really. Besides some oddball games like Gain Ground, the only big one planned is to top my 50 hour fighting game marathon record. It’ll be a part of Extra-Life 2014 for Children’s Hospitals. The goal is 75 hours this time. The hard part is keeping the body from giving out… but if I can manage to have enough external stimuli (conversations, etc) then it should be possible.

You were Gamer of the Month for October on the game Geometry Wars. What was the hardest part about that challenge for you? If you could have done something different, what would it have been?

Well, the hard part was realizing that my GeoWars skills had atrophied so badly! It took a day or so to knock the rust off.


If you could say one thing to inspire future gamers wanting to set world records, what would it be?

Setting world records is a surprisingly difficult process. It’s also surprisingly rewarding, and revealing. You get to know yourself better, and improve on your weaknesses.

Any other comments, thank yous, or anything else?

Go for it. Set a score. It’s fun, it’s hard, and you’ll be glad you did.

I want to thank Walter Day and Twin Galaxies for getting the ball rolling on this whole crazy thing all those years ago. I want to thank Grace Snoke and Video Game Scoreboard, Trickman Terry and Ken Williams from Retroids, Josh Jones and Recordsetter- everybody who is doing their part in pushing competition. Huge thanks to everyone who competes, has competed, or will. We sharpen each other.

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

October Gamer of the Month Goes To…

vgs-october-gamer-of-the-month-geometry-warsThanks to those who participated, and attempted to participate but were caught up by technical difficulties, in our October Gamer of the Month contest.  We had two official entries – one from Dave Vogt of Gaming World Wide and the other from Michael Sroka, creator of the new podcast Settle it on the Screen – for the contest, but only one Gamer of the Month.

Congratulations to Dave Vogt for setting the first place record via the Wii with a score of 363,025.

Second place goes to Michael Sroka via Xbox 360 with a score of 102,930.

Good job to both of them and congrats to David for being named Video Game Scoreboard’s Gamer of the Month for October.

The 5-minute Retro-Evolved Challenge will be added as a permanent track to our scoreboard.  If you think you can beat either David’s on the Wii or Michael’s on the Xbox 360, we encourage you to do so.

November’s Gamer of the Month Challenge can be found here.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

Gamer of the Month: The October Geometry Challenge


Video Game Scoreboard is pleased to announce the third “Gamer of the Month” challenge – the October Geometry Challenge. Unfortunately, we received no entries for the August Gamer of the Month Challenge, even with the extended deadline, so there is no August/September Gamer of the Month.

The October Geometry Challenge is Geometry Wars: Retro Evolved – 5 minute score challenge on the Xbox 360 or Wii. Please see the rules below for an explanation and the break down.

The Rules:

  1. This month’s competition runs from today, Oct. 6 to Nov. 15, 2013. October winners will be announced in the second half of November, once all scores are verified and places tallied.
  2. Players must submit a recording of their 5 minute record score attempt on Geometry Wars: Retro Evolved via XBLA on the Xbox 360 or via Geometry Wars: Retro Evolved found on the Geometry Wars: Galaxies disc for Wii.
  3. Players may only compete on the Xbox 360 or Wii.  They may ONLY compete on Retro Evolved for this competition. Scores for this game will be added to our variation list under 5 minute challenge and tracked on both Wii and Xbox.  For the purpose of the competition, a combined scoreboard will show the ranks of all players competing together.
  4. Recording rules must be followed.
  5. Timer starts when the play button is hit. Score will be when 5  minute time has finished.
  6. Game ends and score is recorded when 5 minutes is up or when all lives are done, whichever comes first.
  7. Final Score is the score submitted for recording purposes.
  8. Players may submit in any of the ways we accept, however, if you are mailing submissions in, please be sure to have them postmarked no later than Nov. 10, 2013, so we can receive them in time for the Nov. 15 deadline.
  9. The October Geometry Challenge is this: Players get to see how high of a score they can set playing 5 minutes of Geometry Wars: Retro Evolved or the max they get on the lives they have if they run out of lives before 5 minutes.


The Gamer of the Month will receive:

  • VGS T-Shirt
  • Interview for Gamer Profile
  • Named Gamer of the Month for that Month
  • Competes at end of year Gamer of the year Tournament

If you would like to stream your attempts, let us know and we will feature them on our forums.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.


Copyright 2012 Beazley Entertainment
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