Posts Tagged ‘Paper Machete Games’

KickStart This: Week of Oct. 14, 2013

kickstarterWelcome to another edition of KickStart This. We ended up skipping a week between me being sick then being shipped off to Fort Worth for my day job. This means a number of the projects have completed during that time and I discovered a lot more to write about this week and next week.

Before I take a look at the projects to talk about this week, let’s take a quick look at the KickStarter Projects mentioned in our previous articles to see how they are doing funding wise.

 

Project Standings as of Oct. 14, 2013

castAR1. castAR: the most versatile AR & VR system by Technical Illusions

A project that was in development, but got cut by Valve, continues on with Jeri Ellsworth, Rick Johnson of Technical Illusions.

castAR is promoted as being a versatile AR/VR system that bridges the physical world with the virtual world with 3D graphics. It’s not a holodeck – but it’s close. With this technology, though, who needs one?

castAR is a set of glasses that have micro-projectors, tracking and other things built in to them. They then come with a set of clip-on AR/VR Lenses which can transform the experience into true AR or VR.

In addition to the glasses, there is a “magic Wand” which can be used to interact with objects in the VR and an RFID Tracking Grids and more.

The system is still, obviously, in development, but they have been demoing the prototype at a number of gaming events across the country and now they’re looking for funding. The project just launched this morning, Oct. 14., and has 31 days to go. It has already raised $99,395 of the $400,000 needed to be successfully funded. I strongly encourage folks to check the project out and consider funding it: http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system

indie-van-game-jam2. Indie Van Game Jam by Binary Solo

This project is one of several that showed up in my email box in the past two weeks and I figured it deserved a bit of coverage.

This project is described by the creators as “we travel in a van, make games, and ask independent developers how they make theirs. Think Man Vs. Food meets Indie Game: The Movie.”

The team hopes to create an 8 episode series where they visit 8 Indie Dev studios in 8 cities where they answer a question specific to their game and then that team looks at the game the guys are making in the van and give feedback on it. After that, the team finishes the game and releases it along side the episode. So there would be, in edition to an 8 episode webseries, an 8 episode video game – or 8 indie video games – however you want to look at it.

Their goal is to raise $46,000 – of which they have raised $3,435 – and they have 23 days remaining to fund the project. Most of the money they are raising goes into costs of filming, editing and transportation for the film – which is understandable if they’re traveling to 8 cities to film each episode.

This webseries has potential and could be as interesting as Indie Game: The Movie. If you liked Indie Game: The Movie, I suggest takign a look at this project and perhaps considering donating: http://www.kickstarter.com/projects/binarysolo/indie-van-game-jam

artcade3. ARTCADE: The Coin-Op Art Book by Tim Nichols

A book dedicated to the art of arcade cabinets — that’s what this project is all about and promises to be a great addition to any arcade owner’s collection or even for anyone that has a love for retro gaming and the art that made it what it is.

The project has already exceeded its initial funding goal of £10,000, having raised £12,580 so far. With 7 days to go, it would be great to see it get further funding to help make the project even better.

Tim purchased the artwork for the book and owns the rights to publish them in this book and in the rewards associated with some of the graphics. What’s cooler – it’s a one man team working on the book. And you can tell by watching his video, it’s his passion. He’s really into what he’s doing – and he’s right. The artwork is underappreciated and perhaps this book will help with that.

So I strongly encourage you to check the project out and consider donating to it as it looks to be an amazing book: http://www.kickstarter.com/projects/woodpunk/artcade-the-coin-op-art-book

star-realms4. Star Realms Deckbuilding Game by Robert Dougherty

This is another project that came my way via email in the past two weeks. I was given a chance to preview the project before it went live Oct. 4, but unfortunately due to being sick I didn’t even get to look at it till now.

If you’re a fan of Deckbuilding games like Dominion or Ascension, this game might be right up your alley. Ironically, Rob Dougherty is the co-founder of Ascension, so that might be why it falls into the same class of games.

Unlike Dominion or Ascension, this is a deckbuilding game based on outer space combat where you are trying to acquire cards you need to build your ship/station or engage in combat to beat your opponent. In order to win, your opponent(s) must have zero Authority. But don’t worry – they’re trying just as hard to take your Authority to zero too.

The game also looks to be portable, as described in the Kickstarter:

Star Realms will be released as both a physical card game and as a digital game for PCs, Macs and mobile devices. The entire physical card game will come in a single deck box that you can easily carry in your jacket pocket, backpack or purse.

The game consists of:

  • One 80 card Trade Deck
  • Two 10 card Personal Decks, consisting of two Vipers and eight Scouts each
  • 10 Explorer cards
  • 18 double-sided Authority cards for keeping score
  • One Rules Sheet

The project, which launched Oct. 4, has already reached it’s initial funding goal of $20,000 and is now working towards stretch goals. The first stretch goal at $25,000 has been unlocked as of today, so now they’re pushing towards the remaining goals. They currently have 6 stretch goals and have raised a total of $25,558.

For as little as $5 you can get in as a beta tester for the digital version of the game. If you’re into physical copies, $15 will get you a copy of the game without beta to the digital game. For $25 you get a copy of the game, entry to beta and promo cards for the game. The rewards to donations just get better from there. I’m seriously considering contributing to the project after I get my paycheck. With 19 days remaining, they’re likely to unlock their stretch goals. Check out the game and consider contributing here: http://www.kickstarter.com/projects/1172937197/star-realms-deckbuilding-game

bot-colony5. Bot Colony, The First Game to Understand and Respond Intelligently in English by Eugene Joseph, North Side Inc.

This is the final Kickstarter project I learned about via email a little less than 2 weeks ago.

Bot Colony is an episodic sci-fi adventure PC title. It is being touted as the first game to comprehend English conversations and reply logically to the player. Instead of the traditional dialogue tree format, players will speak directly to the game AI to interact with the title. A public Beta is supposed to start in less than a month – sometime in Nov. 2013. Which brings us to the KickStarter Project.

The first line that caught my attention reading through the project was this promise: “Not only will your character be part of the game world, but you will be there interacting with the other characters using your own words. No other game does that.”

Now that would be kinda awesome, don’t you think? It brings back some of the elements that games have been missing for a while now. And the game looks good so far, so why do they need funding? They answered it best themselves:

“We need your pledges to continue development of the game until we do. Our Kickstarter project will be producing Riot, Episode 3 of Bot Colony, and getting it out before Christmas. We’ve defined stretch goals to fund additional episodes. By the end of the Kickstarter campaign, we hope to start selling the first 2 episodes, and we hope that sales will build up. But we need your help to carry on until sales build up, and are sufficient to fund the game. “

Makes a lot of sense. The project is hoping to raise $100,000 – with only 15 days remaining and only $2,348 CAD to go, it could definitely use some support and sharing. For as little as $18 you can get the first couple of episodes of the game. For $30, you get the episodes and any that are released in the first six months. There are many other funding options and rewards available as well. Check them out and if you like the game idea, consider contributing. And as always, if you can’t afford to contribute, you can always share the project.

http://www.kickstarter.com/projects/2109642122/bot-colony-now-conversation-is-part-of-the-adventu

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

KickStart This: Week of Sept. 30, 2013

kickstarterWelcome to another edition of KickStart This. This marks article number 11 in the series for this year.

Before I take a look at the projects to talk about this week, let’s take a quick look at the KickStarter Projects mentioned in our previous articles to see how they are doing funding wise.

Project Standings as of Sept 29, 2013

Now that we have finished the reviews of previous funding items, we’re going to look at five new projects.

sojourner-tales1. Tracy & Laura Hickman’s Sojourner Tales Board Game by Tracy Hickman

A long time fan of the novels of the Hickman’s, it comes as no surprise that I’d be interested to see what their board game was about and what the perks for supporting it were on Kickstarter. When I first saw this project (a week or two back), it hadn’t had a lot of support, but over the last two weeks it gained momentum and has succeeded in funding, even though it has 10 days to go.

Soujourner’s Tales is described as “a board game featuring new, downloadable ebook adventure modules that make the experience new every time you play.” It’s hard to explain what the game is because it changes each time it’s played, as each time the tale is played out.

The game can be played with printed out versions fo the game or via ebook readers/tablets.

In addition to the base game, people can by additional tale modules. Not only that, people are going to be allowed to market and sell their additional modules through the game website. Per theKkickstarter “ We want YOU to write adventures for our game and so we are even providing you with a ‘grass-roots licensing option whereby you can not only create your own Sojourner Tales games but (with our license) also sell those adventures on our official website.”

For as little as $45 you can get a copy of the gameboard as well as the DIY gameboard. For as little as $75, you get “everything in the Explorer Package above PLUS a one year license to write, sell and distribute Sojourner Story Modules (SSM). We will provide you with sanctioned logos for Sojourner Tales and space on our website where you may promote and sell your designs.”

While the project has raised its initial funding goals of $26,000, there are stretch goals left to be met. The first stretch goal of $30,000 has been reached and unlocked “Improv Rules”. Next stretch goals unlock at $33,000 and $35,000 with other stretch goals between there and the final $45,000 stretch goal.

If you like the idea behind this game, consider checking out the project and contributing here: http://www.kickstarter.com/projects/trhickman/tracy-and-laura-hickmans-sojourner-tales-board-gam?ref=category

logoterminus_for_kickstarter22. Terminus by Ryan Czech

Terminus is a Sci-Fi city-builder game set in the future on a distant, inhospitable planet where a single colony is set up with a hope to survive and be the future. Each new game takes you to a different planet with a different set up – almost Sim City like in nature. You play as the colony administrator, deciding what to build and where, what to research, etc.

I’ve always loved city-building sims and was a huge fan of Sim City through 2000 or so and this game looks to be a unique twist on the game. With 18 days remaining and only $8,344 raised of the $28,000 goal, this game could use a little push for funding. Check it out and consider donating to the cause. http://www.kickstarter.com/projects/976465455/terminus-2?ref=category

ballads-of-reemus-23. The Ballads of Reemus 2 – 2D Point and Click Adventure Game by Jay Ziebarth

I was informed of this Kickstarter via email from VGSmart Press in their news about games they do PR for. Seeing as they rarely send out information about Kickstarter projects, I decided this would be an interesting one to add to my KickStart This article this week

The Ballads of Reemus 2 is, obviously, the sequel to The Ballads of Reemus which was released in 2012. The games are inspired by Lucas Arts games and fall into the same category of “Monkey Island” and “Day of the Tentacle”. They are 2D point and click comedy adventure games.

“The story revolves around Reemus, a medieval exterminator and his loyal sidekick Liam the purple bear as they battle giant insects in a quest to legitimize “extermination” as a heroic career path.”

The game will be coming out for PC and Mac/Linux first, then porting over to Android and iOS, etc. Currently a little more than 1/3 of the $15,000 CAD needed has been raised. With 19 days to go, I figured it was the perfect time to look at the project.

For as little as a $15 contribution, you are guaranteed a copy of the game. For $55 you can get an autographed collectors edition and other rewards. And if you really want to spend a lot – like $2,500 – then you get a song written and sung about you by Liam, Reemus cohort, as well as a ton of other rewards.

The game looks like a lot of fun – especially if its entertain as Monkey Island was – so if you liked those games, you might consider checking this one out and contributing. Check it out here: http://www.kickstarter.com/projects/1311956304/the-ballads-of-reemus-2-2d-point-and-click-adventu

beyoond-eyes4. Beyond Eyes by Sherida Halatoe

This game came to my attention a couple weeks ago when one of my friends on Facebook shared it – unfortunately I can’t recall who shared it so I could give them credit for it.

Beyond Eyes is a game where you help guide a blind girl named Rae to find her lost cat using only the senses available to her: memory, sound, touch and scent.

The part that really drew my attention to the game was this description in the project “As you guide Rae through this unfamiliar world your behavior as player influences the way she feels and behaves. A player who forces her in to dangerous situations finds himself with a scared, distrustful girl who will refuse to do his bidding until he regains her trust. Of course if a player respects Rae’s wishes and is careful to keep her from harm, she will open up to him and will trust him in scary situations.”

That type of AI is always interesting. I found it interesting to work with from a different way when playing Assassin’s Creed. In this game it’s being used to help guide the girl – don’t make he distrust you.

The game needs $10,000 Euros to be funded and has raised $1,004 so far. With 24 days remaining, it might reach its goal. Unlike the Kickstarter projects, which are all or nothing, this is a flexible funding project, so they will get whatever is donated, even if they don’t reach the goal.

Check out Beyond Eyes and consider donating to help it become a reality: http://www.indiegogo.com/projects/beyond-eyes

incredible-expeditions5. Incredibile Expeditions: Quest for Atlantis by Liz Spain

When I first added this project to my list of interesting projects, it was well on its way to being funded, so it was relegated to my list of projects that were “funded” and would be discussed in future articles.

Incredible Expeditions: Quest for Atlantis is a steampunk deck-building game that lets you explore fantastic places and battle against otherworldly creatures. The game pairs storytelling with tough decision making based on the cards you have in your hand. It reminds me a lot of another deck-building game: Dominion.

A part of me wishes I had had funds to back the project because the exclusive Collectors Edition for Kickstarter backers looks amazing.

The project was completely funded Sept. 16 and raised $61,152, exceeding the goal of $26,000 by $35,152.  You can check out the project and learn more about it here:  http://www.kickstarter.com/projects/773763411/incredible-expeditions-quest-for-atlantis?ref=category

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

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KickStart This: Week of Sept. 23, 2013

kickstarterWelcome to another edition of KickStart This. This marks article number 10 in the series for this year.

Before I take a look at the projects to talk about this week, let’s take a quick look at the KickStarter Projects mentioned in our previous articles to see how they are doing funding wise.

Project Standings as of Sept 23, 2013

  • Rage Against Hel by Sean Eike raised $1,469 of $25,000 needed. As it was a flexible funding program, Sean is going to continue on with the comic book and possibly have other funding projects later on. Check Sean out on Facebook: https://www.facebook.com/SeanEikeArtist or his project Facebook page: https://www.facebook.com/RageAgainstHel
  • Man vs. Snake: The Long and Twisted Tale of Nibbler by Andrew Seklir & Tim Kinzy achieved and exceeded their funding goal of $52,310, gathering a total of $61,440 and unlocking a stretch goal. Congratulations to the team. You can check out the project and updates to it here:  http://www.kickstarter.com/projects/playlandpictures/man-vs-snake-the-long-and-twisted-tale-of-nibbler 
  • Precinct Game through Staged Funding. Funding for this project continues and is at $11,961. They still need to raise a little more than $13,000 to achieve their first stage of funding. Check the project out here: www.precinctgame.com. Note: This project has not raised any money in the last three weeks.
  • Awesomenauts-starstormAwesomenauts: Starstorm completed their funding project Sept. 18. Their initial goal of $125,000 was well exceed. They raised a total of $345,835. Congratulations to that team and to all the backers who helped it be successful. http://www.kickstarter.com/projects/ronimo/awesomenauts-starstorm?ref=home_popular
  • Tabletop Connect: 3D Virtual Tabletop for Windows and Mac by Carl Pinder exceeded its funding goal of $22,500 and finished with a total of $34,061, unlocking four stretch goals. If you haven’t had a chance to learn about this project, check it out here: http://www.kickstarter.com/projects/840448191/tabletop-connect-3d-virtual-tabletop?ref=category
  • Case for Humanity by Greg Spence is 3465% funded. That’s right. The project only sought $1,000 in funding and raised $34,650. Do you like card games? Talk about a very successful campaign. Congrats Greg!
  • Tetrapulse by David Laskey is sitting at a little more than half funded, with $11,750 of the $15,000 to be successfully funded. With a little more than one day remaining, he may reach it, but could still use the push. If you are interested in the game, check it out here: http://www.kickstarter.com/projects/575525637/tetrapulse?ref=category
  • The Bounty by Dave Vogt has seen some movement since the last article, raising $145 of the $2,500 sought to fund the project. This is a flexible funding project, so they will get whatever is donated, even if they don’t reach the goal. This project has 14 days remaining and every dollar will help them create a better project. Check out the project here: http://www.indiegogo.com/projects/the-bounty
  • Attack of the Gelatinous Blob: RTS game meets tower assault by Paper Machete Games is at $1,817 CAD of the $20,000 CAD needed to fund the project. A fun game, check out the demo, and if you like it, consider donating in the next 16 days: http://www.kickstarter.com/projects/353817188/attack-of-the-gelatinous-blob-rts-game-meets-tower/
  • Bionic Fighters- Super Smash Bros Style Combat by Imagination Vent failed to raise funding needed to make the game. A little more than $5,000 of the $75,000 needed was raised. I wish them luck in their future endeavors.
  • STEM System: The Best Way to Interact with Virtual Worlds by Sixense is still going strong having raised more than half a million dollars towards the project. With 18 days remaining, it will likely garner more donations and attention. Check out the project here: http://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual?ref=popular

Now to look at projects that we found interesting for this week.

tinker-deck-photo1. Tinker Deck-Steampunk Playing Cards by Tesh of Project Khopesh

This project recently achieved and exceeded its goal of $11,000 – it wasn’t close to that when I put it on my list to cover. With 11 days remaining and $11,270 raised, it looks like the Steampunk inspired playing card deck will make its way to production.

The Tinker Deck is described as “a set of fully customized playing cards, inspired by steampunk designs and old machinery. I’ve infused all of the art in the deck with textures from photographs I took in the mining town of Eureka, Utah. There’s just something fascinating about old, worn metals and machines. That photography trip inspired the Tinker Dice I designed, and really made this Tinker Deck come together.”

The success of the Kickstarter project (which it has been funded and now can continue to receive further funding) would decided whether or not this deck would be printed by Bicycle on card stock or on something else – since it reached funding, Bicycle will be printing the decks.

The project does have stretch goals and the cards would be a must have for anyone that’s into Steampunk. Check out the project and if you’re interested in a deck, consider contributing $11 (if in the U.S.) to the project. http://www.kickstarter.com/projects/tishtoshtesh/tinker-deck-steampunk-playing-cards?ref=category

shantae2. Shantae: Half-Genie Hero by Wayforward

This promising HD adventure game by the developer of popular games such as Contra, Adventure Time and Ducktales Remastered is close to reaching its Kickstarter goal of $400,000. With 10 days remaining and $395,910 raised, chances are this project will reach and exceed its funding goals.

Shantae: Half-Genie Hero puts you in play as the Genie Shantae where you fight monsters, dance, solve problems and more to discover who the new evil power in the world is and banish it. The game is set to be released in chapters, so you meet new characters and get to new levels as you go.

If they achieve the funding goal, three chapters and the ending of the game will be able to be completed, but like with most projects, they have Stretch Goals as well which will add different gameplay modes, extra chapters and more.

So if you like the idea behind the game and want to see it come to fruition, checkout the Kickstarter project and consider donating: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero?ref=category

might-no-93. Might No. 9 by comcept USA, LLC

This project is 269% funded, raising $2,425,297 of the $900,000 it needed to get funded. With 8 days remaining and 5 stretch goals to reach, the project is bound to acquire more funding, which is why we’re looking at it.

Mighty No. 9 is described as “an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!” The game is being designed for PC, but if enough funding is acquired it will be ported to consoles as well.

The other interesting topic behind the game is the point they have on their Kickstarter of: “Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!”
That makes the game sound even more amazing than before.

The Kickstarter page has a lot of information, art, and concept art for the project. Check it out, then perhaps consider contributing for stretch goals to be reached. http://www.kickstarter.com/projects/mightyno9/mighty-no-9?ref=category

River-City-Ransom4. River City Ransom: Underground by Conatus Creative

River City Ransom: Underground is an officially licensed, North American follow-up to one of the most beloved RPG beat’em ups of all time – River City Ransom. If you can ignore the fact it has been 20 years since the original game came out, it’s all good – and for anyone who enjoys retro games, the time between the games won’t make much of a difference, right?

If you like fighting games, this sequel should get your interest.

The project currently is sitting at slightly more than halfway to the $180,000 CAD goal and has 15 days to reach the goal. Check out the rewards for donating and if you have a few dollars to spare and like the game, consider donating. http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground?ref=category

GCW-Zero-handheld5. GCW-Zero Open Source Gaming Handheld Device by Justin Barwick

This is one of those projects that also escaped my notice earlier this year when it was being funded because it was hidden under the Technology section (don’t worry, I’m checking that section regularly now).

This project was 183% funded by it’s funding date of January 28, 2013, raising $238,498 of the $130,000 goal.

GCW-Zero was described as an open-source handheld gaming device designed by gamers for gamers with a processor powerful enough to run classic PC games, emulate classic console games and run homebrew games. The Developers of GCW-Zero are also dedicated to making sure as many games and applications players want to have on it work on it.

Which explains why they got as much funding as they did.

This looks like an interesting handheld device and I hope to get my hands on one in the future.

http://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld?play=1&ref=search

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

KickStart This: Sept. 16, 2013 Edition

kickstarterWelcome to another edition of KickStart This. This marks article number nine in the series for this year. Since the Article for the week of Sept. 2 came out so late, we decided to skip the Week of Sept. 9 and just move forward with the article for the Week of Sept. 16.

Before I take a look at the projects to talk about this week, let’s take a quick look at the KickStarter Projects mentioned in our previous articles to see how they are doing funding wise.

Project Standings as of Sept 14, 2013

  • Enspira Online raised $15,341 of its $18,000 goal. The funding period ended Sept. 7. Good luck to Kirk Black in his future endeavors – perhaps he’ll re-launch the project with lower goals.
  • Video Games Live – Level 3 – Game Composers of the World Unite by Tommy Tallarico was 114% funded, raising $285,081 of the $250,000 needed to be funded. Congratulations to Tommy and his team on the success of this project. If you haven’t checked out our interview with Tommy Tallarico from PAX Prime, check it out here.
  • Rage Against Hel by Sean Eike is at $1,282 of $25,000 needed. He has 4 days left to go to achieve his funding. Please, check out what he has going for the project, then consider donating. If you can’t afford to donate, but like what he has planned, share the project with others. His project can be found here: http://www.indiegogo.com/projects/rage-against-hel Remember, this is a Flexible Funding project, so he receives whatever funds he raises for the project, even if he doesn’t achieve the goal.
  • man-vs-snakeMan vs. Snake: The Long and Twisted Tale of Nibbler by Andrew Seklir & Tim Kinzy has 6 days left to go and only needs a little less than $1,000 to reach their funding goal of $52,310. Tim McVey, Walter Day and many others that I know in the gaming industry are in this film. Check out the project and consider donating: http://www.kickstarter.com/projects/playlandpictures/man-vs-snake-the-long-and-twisted-tale-of-nibbler If it reaches its funding goals, still consider donating as they do have stretch goals to help further the project along.
  • Precinct Game through Staged Funding. Funding for this project continues and is at $11,961. They still need to raise a little more than $13,000 to achieve their first stage of funding. Check the project out here: www.precinctgame.com. Note: This project has not raised any money since our last report on it.
  • Awesomenauts: Starstorm has already exceeded their initial goal of $125,00 and are currently sitting at $267,009. Another $3,000 in donations will unlock another stretch goal level which will unlock custom games. This project has 3 days remaining to achieve further stretch goals. http://www.kickstarter.com/projects/ronimo/awesomenauts-starstorm?ref=home_popular
  • Tabletop Connect: 3D Virtual Tabletop for Windows and Mac by Carl Pinder has exceeded its funding goal of $22,500 with 7 days to go. If another $2,000 is raised, the first stretch goal will be unlocked. This is a really neat idea and I hope to see it come to fruition – I would have fun playing games with friends across the U.S. Check it out here: http://www.kickstarter.com/projects/840448191/tabletop-connect-3d-virtual-tabletop?ref=category
  • Case for Humanity by Greg Spence is 2409% funded. That’s right. The project only sought $1,000 in funding and has raised $24,089 and has three days to go. Do you like card games? Do you like Cards Against Humanity? If so, you might want to look into this to get your case before the Kickstarter finishes: http://www.kickstarter.com/projects/gspence/case-for-humanity?ref=category
  • Tetrapulse by David Laskey is sitting at a little more than half funded, with $7,591 of the $15,000 to be successfully funded. With 10 days remaining, he may reach it, but could still use the push. If you are interested in the game, check it out here: http://www.kickstarter.com/projects/575525637/tetrapulse?ref=category
  • Starcraft Universe by Upheaval Arts was successfully funded as of Sept. 10, raising $4,918 more than their goal of $80,000. Check out the project for more information if you are a fan of Starcraft: http://www.kickstarter.com/projects/747939120/starcraft-universe?ref=category

Now to look at projects that we found interesting for this week.

the-bounty-logo1. The Bounty by David Vogt and Gaming World Wide.

As with most projects that are started by people who I consider friends, I must disclose that David is a friend and a business associate before I promote his project – an upcoming video game that he is working to create.

The bounty is described, by David, as “a unique, retro styled, high score based RPG. A roguelike with a classic arcade edge. It’s meant to challenge the player, and inspire them to push their limits further. You start your game, and delve into the dungeon; everything you do rewards you with points. But there are no shops, no inns, no safehouses. Once you die, you die. You’re awarded your score, and return to the title screen.”

The project is only looking to raise $2,500 and has sadly, despite being launched Sept. 6, has received no support from the gaming community, which is why I’m looking to you, my audience to help. The amount he’s looking for isn’t much and should be able to be easily raised.

The $2,500 they are looking for will cover the bare minimum needed – hardware, software, and staff payment – to develop the game. They hope to raise more than that so they can do more than the game.

What’s better is the rewards for donating. Per Dave on the funding site: “A little something else to say thank you to our backers; included in every perk is not only a timed early release of The Bounty, but also an exclusive level pack. This collection of fun special levels will be only released to indiegogo backers; though you can share if you want to.”

Check it out. Throw some money their way. I’m sure you won’t be disappointed with what you get in return. And think of it this way – these guys are REAL Indie Developers – doing it without a studio name or anything else and they are hoping to release it before the end of the year.

This is a flexible funding project, so they will get whatever is donated, even if they don’t reach the goal. Check out the project here: http://www.indiegogo.com/projects/the-bounty

attack-of-the-gelatinous-blob2. Attack of the Gelatinous Blob: RTS game meets tower assault by Paper Machete Games

This kickstarter was sent to me by the Brent Owens, owner of Paper Machete Games via email and I decided to look into it – especially since a demo was available to be downloaded from the game’s website.

Attack of the Gelatinous Blob looks to be a fun game that is an interesting mixture of RTS and tower assault games. And if you know me by now, I enjoy tower assault/defense games a lot, so of course the game automatically interested me.

The Kickstarter page describes the plot of the game as “You play the mad scientist, Dr. Blob, who uses his evil genius to create an army of ravenous blobs who eat everything in sight: and we do mean everything. Depending on what they eat, your blobs will mutate and gain amazing new abilities, changing their attack types, damage, speed, you name it. And better still, you can combine blobs to make them bigger and nastier, working towards your greatest creation: the uberblob!”

But of course, you are going to have to fight the humans who don’t want you take over the world – thus why it is an RTS/Tower assault game.

The project needs to raise $20,000 CAD to reach its goal and has only raised a little more than $1,500 of the goal. With 24 days to go as of Sept. 14, the project does have a chance to succeed before it ends on Oct. 9. The fact the game was named Indie Game of the Week makes me think more than just myself think the game will be entertaining.

Check out the project, perhaps even download the Windows Demo (the game will be available on Windows, Mac and Linux) and if you like it, consider donating here: http://www.kickstarter.com/projects/353817188/attack-of-the-gelatinous-blob-rts-game-meets-tower/

bionic-fighters-kickstarter3. Bionic Fighters- Super Smash Bros Style Combat by Imagination Vent

With less than 5 days to go as of Sept. 14 when this article is being written, it’s hard to imagine that this game which promises a Super Smash Bros. combat game for multiple platforms will reach funding, but it could – especially if it receives a boost that it needs. So far, a little more than $5,000 of the $75,000 needed to successfully fund the project has been raised.

The game promises to have both single player and multiplayer game mechanics with unique, high level art and characters. And with as popular as Super Smash Bros. is, I would think a modern version able to be played on multiple console types – including the OUYA – would make people more interested in it.

Contributions start for as low as $1 or as much as $5,100 and the rewards for donating at each tier make it definitely worthwhile. Check out what the team has for artwork and plans for the game, then perhaps consider donating: http://www.kickstarter.com/projects/1284068399/bionic-fighters?ref=live

STEM-wireless_slider4-1025x5724. STEM System: The Best Way to Interact with Virtual Worlds by Sixense

I read about this project, initially, on Kotaku because the project raised $400,000 in a single day, crushing its funding goal of $250,000. As of Aug. 14, with 27 days to go, the project sits at $474,349 raised. There is no question – people are definitely interested in this new system being put together by Sixense.

The system promises full immersion for video games which will allow gamers to interact with games in a whole new way. Science-fiction is close to meeting reality if this project is good as it sounds.

The system has been in development since fourth quarter 2012 and a playable system prototype is promised to be produced by January 2014 with a July 2014 ship date for people who pay for a system through KickStarter.

The team currently only has one Stretch Goal, but are planning to add more to the project. They are currently less than $30,000 away from their $500,000 stretch goal which will add wireless communication between the STEM base and the computer you are playing on.

Check out the project and consider donating to a unique project that may make waves for gaming in a way like no other.

http://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual?ref=popular

delta-six-controller5. Delta Six: A New Type of Game Controller by David Kotkin

A game controller shaped like a gun which will be compatible with all of the current generation as well as the next generation consoles- this is what the Delta SIx game controller is. Successfully funded as of June 7, 2013, I’m surprised I missed the project in my search for Kickstarter projects to talk about – it was hiding from me under Technology.

The controller can be pre-ordered through the website (thedelta6.com ) at a price of $225. The retail price will be $299. Talk about an expensive controller.

The controller is described as the team creating something that they felt was missing from FPSes.

“We made a FPS controller that is like nothing you have ever experienced before. Our vision is to bridge the gap between motion control and Hardcore First Person Shooters. For the first time, the player will feel more immersed in game-play and have more control over the game than ever before. Unlike motion control of the past, we do the work for you.

  • Real recoil
  • Tap the magazine to reload
  • IR sensor triggers zoom by looking down the barrel
  • Move the stock to trigger a melee”

The project ended up raising $198,185 of the $100,000 it needed to raise between May 8 and June 7, 2013 and had 979 supporters. Backers who donated $159 or more received a Delta Six Game Controller. And the rewards only went up from there.

If you’re interested in seeing what the project was about, you can still check out the project page here: http://www.kickstarter.com/projects/356540105/delta-six-a-new-kind-of-game-controller?ref=live

This concludes this week’s KickStart This. Check out the previous editions below:

Do you want to have your KickStarter promoted/reviewed on this site? Or do you know of a KickStarter or similar crowd-funding platform based project that is gaming related that you want promoted? Submit it to gracesnoke@videogamescoreboard.com

About Grace "Kayhynn" Snoke

Grace Snoke is a corporate journalist and author who enjoys gaming, reading, writing and jewelry making. Outside of her day job, she writes for a number of sites including: Video Game Scoreboard.com, Obsolete Gamer, SciTech Nerds and for a couple blogs and sites she owns. You can learn more about her adventures as an author here.

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