Posts Tagged ‘scoreboard’

When Record Tracks Need To Change: The Story of Battletoads

1-Battletoads_1Many games go through several phases of record hunting. Some games like Super Mario Bros. have hundreds of competitors competing for the smallest little frame to get the World Record. Some, like Ninja Gaiden III: The Dark Sword of Chaos, have one great run and then pretty much fall off in some categories. Well, this article is going to cover one of the most interesting cases of them all: Battletoads

Why is Battletoads so played despite it being so hard?

If you’re a classic NES gamer you’ve at least heard of this game in passing. It usually makes the top 10 lists of hardest games excluding classic arcade games on a regular basis. Many people have braved to play this game, many have failed. The Turbo Tunnel, Stage Three in the game, has been routinely voted one of the hardest stages to ever exist in a video game. On the Nintendo Entertainment System (NES) version (later fixed on the Rare Replay version), the Clinger Winger unicycle stage has a glitch that prevents the second player from completing the stage.

Despite these comings, the game has driven a passionate fanbase that seems to keep growing and growing for some reason. I have somewhat of an interest, I can max out the score virtually on any setting, once under Twin Galaxies settings which disallow multiple 1-up collection, multiple times under unlimited settings, while only beating the game one time ever. I usually get too frustrated at not being able to complete the game to keep playing it for long periods of time. But there are some people that keep playing it, and playing it, and playing it, and some even says it gets easy and routine over time. These people are also very active on YouTube, and regularly post videos.

Also, not recognized by most sites, people are creating horrendous glitch runs that show how memory can be corrupted and still played and improvised on the NES. This glitch division in speedruns has also garnered quite an interest, and ironically, can be very entertaining to watch. However, you have to keep in mind this can potentially break your cartridge and can be very very expensive on a real NES. Still, people do it.

battletoadsNow where’s the problem lie?

The problem with Battletoads is that there are a lot of people daring its difficulty to do amazing things. On TwinGalaxies site alone, there are 11 people who have completed it on Twin Galaxies Tournament Settings (the standard settings). There have been reports of many maxouts on RetroAchievements on emulator on unlimited settings. So yes, there is probably a need to change the rules here, as the meaning of having the top world record is getting diluted, and getting a max score is only an achievement.

Two Possible Solutions

There have been various ideas of how to fix this problem. I will discuss the two I have come across:

There is the RecordSetter way of handling it, where the maxout is timed and the time to maxout is taken. This also adds an element of speedrunning and planning to it; however, this allows abuse of 1-ups and could have infinite loops.

There is also the TwinGalaxies Extreme Settings, which allow for one life only. This completely eliminates 1-up loops, forcing you to progress through the game in order to pick up points, knowing multiple areas and strategies. Still, there is a possible case for leeching, especially on the rubber ducks in Level 9.

What’s the best solution?

I really don’t know honestly. Something needs to change, with the number of people hitting maxout probably hitting about one hundred, especially after the Rare Replay release. I don’t know if there’s a best choice. Each has their pros and cons. Either way, both will cause players to get sharper and more fine-tuned with their game choices and make it harder. And in the case of arguably the hardest game of all time outside of classic arcade games, it is a fitting challenge.

Shooting up the score

220px-Elemental_Master_1990_CoverCongratulations to Ryan Sullivan for setting a points high score variation record on Elemental Master on the Sega Genesis with a score of 118,940.

Elemental Master is a top down shooter video game developed by Tecno Soft. It was released in 1990 in Japan and in 1993 in North America by Renovation Products

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

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Another one from Team Mayh3m

mario_bros_originalThey do love their co-op games and this time they set a score on the Nintendo Wii Virtual Console.

Congrats to Michelle Ireland and Matt Miller of Team Mayh3m for their score of 2,821,520 for Mario Bros. (NES)  Two Player Co-Op –  NTSC – Points – Game A via Nintendo Wii VC.

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.

Black Desert is amazing – Part 2

black-desert-onlineIn this issue: Immersion! Crafting! Amity!

Last time I covered the basics of BDO and why it was amazing. Today I’ll cover some more aspects in a little more depth to show more reasons why I love this game. I should also say that I still don’t know everything, there’s a lot I havnt experienced yet.


BDO has a conversation system that allows you to improve your standing with individual npcs. Why would you want to do this?

By conversing and increasing your amity, you unlock different things: new lore, items for sale or quests.
Conversations can take place when you have enough information or topics to talk to the person. For example, they may be interested in the other people in the town, so in order to hold the conversation, you need to meet everyone else in the town, or they might be interested in lore, so you need to know all the pieces of lore (such as to do with wealth as a topic) to talk to them.

When you have all the information you need, you can start a Conversation. Each piece of knowledge you gathered works as a card. You then have to place cards strategically in order to meet a certain requirement. For example, you may get the objective “gain more than 33 favor” and so you would play cards that have a good chance of gaining that number. Each card also has an interest rating and interest value. If the card fails to gain interest, you gain no amity or favor from the card.

This adds to immersion as you can pass through an area multiple times and still not discover everything. Like many things, amity is shared across all characters on an account on that server.

black-desert-online-1Crafting and gathering

The crafting system is complex and deep. There are many different resources and ways to craft. The player can do some basic crafting- cooking, drying, alchemy, mixing, grinding or heating anywhere. To do something more complex, a workstation is required and can be played in a house being used as a residence.

Crafting stations allow the player to experiment, mixing different ingredients to create items. Cooking and alchemy provide various buff items; cooking also produces additional items that can be sold or traded to npcs for other ingredients or resources.

Players can gather resources themselves in multiple ways. By equipping a tool, a player can gather resources in the environment, such as by butchering or skinning animals.

Players can also manage and grow crops by renting some fencing to create a farm plot. The farm must be cared for in order to grow crops, many of which can not be gathered by npcs.

Npc workers can be used to gather resources from nodes, but require lodging in houses and for there to be storage space in town to deposit the resources they gather. If a house is set to a workshop or refinery, workers can create the items in that workshop, such as armor, weapons, furniture and even costumes.

Nodes must be connected to the workshops/storage and to the worker’s location in order to use these buildings. Different buildings have different options, which can can be upgraded to different levels, so you want to plan where you want to build, although you can sell anything that uses contribution points to get them back.

black-desert-online-2Workers use energy while working that can be refilled with beer, which you can get from some quests, buy it or make it with cooking. Workers level up, gain abilities and can be promoted.

Pets and mounts also have energy meters that can be refilled with food from cooking, using some ingredients that are farmed, others that are gathered.

There’s also a bunch of minigames for various resources. Fishing involves several minigames to catch a fish (or can be done without, but it takes much longer.) Cow milking and horse taming both involve mini games  and there is another one for gathering black stone dust.

Blackstone is a resource used in upgrading weapons and armor, or in other crafting recipes.

Equipment does not have levels and can be upgraded to increase effectiveness. Armor and weapons are upgraded with blackstones, other equipment using other pieces of the same type.

It’s a lot to learn, and I’ve barely scratched the surface myself.

High Score on Last Battle

Last_BattleCongratulations to Ryan Sullivan who achieved a high score on the Sega title Last Battle. He achieved 198,400 points in his attempt.

Last Battle is a side-scrolling martial arts beat ’em up released for the Sega Mega Drive in 1989 by Sega.

Think you can beat this score? Check out our rules on our How to Submit page, record your game(s) and submit it to us.

About VGSAdmin

VGSAdmin is the generic account that directors and administrators of VGS use to post score news, site news, variation additions and more.


Copyright 2012 Beazley Entertainment
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